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Showing results for tags 'screen'.
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So basically I have a server and I want it to output to a screen and remote terminal at the same time, like if your there you can go to the screen, but if your away from it you can still access it. (Note: I am using Minecraft 1.7.10 OpenOS 1.6.1)
So this is more of a two-part question. Is there a way to draw a grid on screen of a certain number of squares (based on a number fed to it) while also scaling to the resolution of the screen? Eg. Draw a grid of say 7 squares, and fit them to the resolution of the screen. Is there a way to draw a sprite on the screen without manually having to feed each pixel in. Two approaches I was thinking of was either grabbing the texture from the block itself, or loading in a sprite to fit the size required. Eg. I want to draw the lava texture on the screen at a specific position and size. I realise this may not be possible, but it's worth an ask