Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

Search the Community

Showing results for tags 'openos'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OpenComputers
    • Announcements
    • Feedback
    • IRC
  • Code Central
    • Support
    • Showcase
    • Tutorials
  • Addons & More
    • Addons Mods
    • Architectures
    • OpenEngineering Task Force
  • General
    • Lounge
    • Forum Games
    • Showcase
    • Servers
  • Archives
    • Public Archives

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Minecraft


GitHub


IRC


Fediverse ID


Location


Interests

Found 11 results

  1. Minitel Minitel is a simple, efficient networking protocol implementing layers 3, 4 and 5 of the OSI model. It supports automatic configuration and routing over large and small networks. Currently supported platforms include OpenOS, KittenOS NEO (via this package), and embedded devices. Features include: Flood routing with route caching Reliable packet delivery Packet segmentation Ordered delivery Bidirectional, ordered, reliable streams Installation instructions and API documentation can be found in the Github repo, though they can be summarised as "oppm install minitel". Demos: Minitel and the net API Mail over Minitel FRequest in action
  2. I decided to make an editor with syntax highlighting, just for the fun of it. The name stands for "syntax highlighting editor", it's very unoriginal, but I'm bad at names To use it, run this command on OpenOS: pastebin get ZnwyunqL /bin/shedit.lua The color scheme was (sorta, I redid it later) copied from this paste. Features: Syntax highlighting! Indent on enter Line numbers Jump to line Hex colors are highlighted with the color they refer to (example: ) And probably more in the future if I need them.. Screenshot: Any recommendations or comments are appreciated!
  3. uncpio is a rather simple binary CPIO extractor (File begins with 0x71C7 or 0xC771, made with cpio -oHbin). To acquire uncpio, run pastebin get YbrVjRwa /bin/uncpio.lua To use, make the directory you'll be extracting your CPIO archive to, cd into it, then run uncpio path/to/your/file.cpio And it will extract to the current directory. Currently only works in OpenOS, as far as I know.
  4. Cell is a graphical file manager for OpenComputers that allows you to browse files and open them in other programs, such as the editor or simply running .lua files. You can also customize what programs can be used to open files through the programs.cfg file. Tutorials: Browsing files/directories Select files/directories by clicking on them in the panel on the right side of the screen If a directory contains a large amount of files or sub-directories, use the arrow buttons to scroll through pages To go up a sub-directory, click the up arrow To change directory to a sub-directory, select the sub-directory, and click on "Open..." in the options panel (bottom left) Using programs Select file/directory Select an option from the options panel (Run, Edit, Delete, etc.) Creating files/sub-directories Navigate to the directory where the file/sub-directory will be created Select "New File..."/"New Directory..." from the functions panel (top left) A prompt for the name will appear at the bottom of the screen. Enter the name for the file/directory Adding programs Open the programs.cfg file in the editor Add a new line for your program Warning: The syntax for the programs.cfg is very strict, and will not accept extra spaces/empty lines Enter this info separated by semicolons: Program name Text for the options menu File types (separated by commas, for all files put "all", for directories put "dir", for specific file types, put the extension including the ".") Command that runs the program ("?file?" is a wildcard for the selected file/directory) Additional options (separated by commas, does not require semicolon or comma at the end) "s" prevents Cell from erasing the screen before running the program For example, the line that add the editor is: OpenOS Editor;Edit...;all;edit ?file?; Minimum Requirements: Tier 2 Graphics Card Tier 2 Screen Tier 1 CPU 2x Tier 1 Memory Internet card only required for installation To install, run wget https://raw.githubusercontent.com/Elektron72/Cell/master/installer.lua installer.lua installer.lua At the prompt, enter the path where Cell should be installed. Since this is currently in beta, report bugs at https://github.com/Elektron72/Cell
  5. Nexarius

    OpenOS-Updater

    I've made a very simple to use program to update OpenOS directly with the newest files from github. Now you don't have to wait for the server admin to update the mods to get the newest OpenOS. It will download all OpenOS files first before it replaces any of the old files just to make sure you don't end up with half of your OpenOS in a different version. Pastebin: pastebin run -f icKy25PF GitHub: wget -f https://raw.githubusercontent.com/Nex4rius/Nex4rius-Programme/master/OpenOS-Updater/updater.lua /updater.lua I only recommend to use this on a freshly installed computer. Check out my other programs:
  6. To install: pastebin get 3up32qD5 /bin/tellraw.lua This is my tellraw program, which can be used in combination with the debug card to make Result: You may ask, how does the program work? It's pretty simple and easy, really. Whatever you type will be inserted into the text input. Even keys like tab and enter insert their respective characters (represented in the text box as small symbols like ). You can change the color by clicking on one of the 16 colors. The arrow points to the currently selected color. The quit button does just that, and the run button broadcasts the message to all players. The grey text underneath the text input is an indication of the colors of the text above it, and you can replace the color of characters you've already typed by clicking the grey text to color the character above wherever you click. The red X in the top right corner (not shown in the old screenshot above) completely clears the text input. Oh, and then there's the save and load. That's self explanatory. No explanation should be needed... If anyone needs further clarification, just ask. If anything doesn't work, reply and I'll try to help.
  7. where is the thread api. as i understand it, then the thread api is a build in api in openos aka in /lib (/lib/thread.lua) require("thread") >> file not found (module "thread" not found in: (and so on) ) please tell me if i miss understood this and then were i can get it NOTE: i know that you can get this file on the internet but it does not work that well (at all)
  8. hallo weren i try to run one of my programs the screen truns blue and seying: /lib/term.lua:333 attempt to perform arithetic on local '_y' (a nil value) i can see weren i go in at line 333 and yes it do try to make a math as it says. is this like a fail by me or openos? or a 3 fing plese help me the pastebin code is: gpf27zhf use: http://pastebin.com/gpf27zhf
  9. ivskran

    Vintage green GUI

    I don't know if something like this has been tried before, I certainly haven't found a thing. I was wondering if it was possible to make a mod, or a feature for OpenOS, when running on Tier 1 hardware (specifically graphics card and monitor), to run in a greenish hue, as in phosphor screen, reminiscing of Apple II computer and the like. Kudos for adding it's booting sounds (that distinctive floppy drive sound). I've tried this myself but I am virtually incompetent when it comes to programming, and all my attemps returned nothing . Is merely aesthetical, and I think it would add a nice touch of computer development, since Tier 2 and Tier 3 provide a much better GUI: a feeling of technological progression. Who knows, maybe tier the floppies too! A tier 1 8inch drive, a tier 2 5-1/4inch drive, and then the Tier 3, currently present, 3-1/2inch drive. So yes, I am basically asking for a vintage computing tech tree mod, would be happy with just the green screen hue, though. Thank you for your feedback!
  10. Hello everyone, I finally made the last huge step in developing my GUI-API to give you a usable BETA to play around with. And I have a tech_demo for you! It already works quite stable, as far as I tested it, and runs on top of OpenOS. I made a gif of the tech_preview on my github. Simply put the GUI.lua and shapes_default.lua in the /lib folder and the tech_demo in / and execute it to see how it is running (or use download code in update August 18). (Or you can try it on the server where I play, "Proton Colony", http://protoncolonygen2.enjin.com/) ------------- Update June 15: Now available on github: https://github.com/kevinkk525/OC-GUI-API Please report issues there. ------------- ------------- Update August 18: you can now download and install the gui easily by executing this code (you need an interent card): local component=require"component" if not component.isAvailable("internet") then print("You need a internet card, quit with any key") local inp=io.read() os.exit() end if not component.internet.isHttpEnabled() then print("Http is not enabled, please ask your admin! quit with any key") local inp=io.read() os.exit() end print("downloading GUI-API") os.execute("wget -f https://github.com/kevinkk525/OC-GUI-API/raw/master/shapes_default.lua /lib/shapes_default.lua") os.execute("wget -f https://github.com/kevinkk525/OC-GUI-API/raw/master/GUI.lua /lib/GUI.lua") os.execute("wget -f https://github.com/kevinkk525/OC-GUI-API/raw/master/term_mod.lua /lib/term_mod.lua") os.execute("wget -f https://github.com/kevinkk525/OC-GUI-API/raw/master/tech_demo.lua /tech_demo.lua") print("download finished") ----------- usage example: gui=require"GUI" gui.initialize() button=gui.labelbox(x,y,rx,ry,layer,fore-color,back-color,clickEvent,nil,text) Its main features: - Object oriented programming: myLabel=g.label(x,y,rx,ry,....), myLabel.move(1,1),... - Private object attributes: can only be accessed by the functions provided by the object - Layer support: You can hide an object behind another object or get it to the top of all objects - Dynamic updates: If you change an object only objects below or on top of that object get updated and only in the affected area, not the complete objects --> reduces screen operations and makes the GUI very fast - Referencing system: you can easily bind an object to another one so they move together, resize together,... - Click Event support: if you click on something on the screen it will be passed to the corresponding object on the highest layer and executes the function defined in the object - Predefined shapes/form elements like label,rect - API allows simple adding of more shapes (hopefully someone contributes some^^) - New shapes can be added on the basis of the default_shapes.lua code as it already provides all functions neccessary - Change Text Color and Background Color for all objects that have not defined one (and therefore use the standard color) - Support of shapes consisting of only coordinates not areas like a rect (support included but untested and no shapes using it available by now) - No need of using component.gpu calls in your program, you can use the set/fill/getResolution/setResolution functions provided by the API What is planned: - publishing the API on github with bug tracker (if community likes the API...) - add more shapes - add possibility to use a window system - add drag events to move objects with the mouse - add a textbox to input text - write a little wiki/tutorial Changelog: Version 0.7.3b (August 11): ---------------------------------------- - removed code redundancy - minor bugfixes - updated tech_demo Version 0.7.2b (June 15): ---------------------------------------- - added a textbox shape (finally an input method) - several bugfixes for listings and labels and scrolling feature - added a file with modified term.read function preventing shifts in input line and supporting color system. - new feature: configure color per line in listing shape Version 0.7.0b (June 15): ---------------------------------------- - added shapes (listing) - added support for scroll events - modified shapes to support scroll events (label,labelbox,listing) -------------------------------------------------------------------- Changelog until 0.6.4b (or what can be done by now): - shapes: rect_full,label,labelbox (labelbox=rect_full with referenced label and expanded function range) - object functions: move, resize, toPosition, setClickEvent, removeClickEvent, setFCol, setBCol, setText, addReference, changeLayer, remove - object orientation, layer support, dynamic updates, referencing system, clickEvents, global default color system, different ram/screen optimizations -------------------------------------------------------------------- Have fun testing it! And ask if you have questions.
  11. When i try to save files with the Filesystem and the Filestream from Filesystem.open i get following error: /lib/filesystem.lua:467: attempt to index local 'self' (a nil value) stack traceback: kernel:730: in function '__index' /lib/filesystem.lua:467: in function 'close' stdin:1: in main chunk [C]: in function 'xpcall' kernel: 725: in function 'xpcall' /bin/lua.lua:62: in main chunk (...tail calls...) I typed this in lua console: fs = filesystem.open("/mnt/da0/adsfk","w") --da0 is HDD fs.write("something") fs.close() --here it happens Any help is appreciated!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.