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Showing results for tags '1.12.2'.
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OpenSolidState for Minecraft 1.12.2 ____________________________________________________ Source Code and builds can be found on Github. Note: Requires Forgelin. General Purpose (E)EPROMs? Have you ever wanted fast storage? How about wanting to boot PsychOS 2 on a uC? Well, now you can! There are two main variants: The card and the drive. The Card! The Drive! Tiers: Tier 1 - Manually erased EPROM, erased with the assembler. 64KiB Tier 2 - Electronically erased! Still 64KiB Tier 3 - Bigger EEPROM! 128KiB! But how do I craft them? Just use JEI, trust me. What else is included? A utility floppy and ROMFS boot EEPROM are included with the mod! Feel free to ask more questions! i need to make docs
OpenScreens for Minecraft Forge 1.12 to 1.12.2 OpenScreens adds more display options for OpenComputers. Curse Link: https://minecraft.curseforge.com/projects/openscreens Holo Screens Holo screens are floating displays with adjustable size and color. Hologram projector model and texture by ZefTheFox Right clicking a holo screen with a dye will change the background color. Right clicking the sides with an empty hand while crouching adjusts the size of the display. Flatscreens Flatscreens are simple displays that are... flat! There's two types, one on the front of the block and one on the back to allow more freedom. I have questions/need support! Where can I get help? You can always ask in my Discord server. If your issue is related to OpenComputers, you can read the OpenComputers Wiki. Report bugs here. My website: https://itsmeow.dev/ Discord Server: https://discord.gg/zrjXjP5 Curse Link: https://minecraft.curseforge.com/projects/openscreens
ProjectOC is a small 1.12.2 survival server with focus on OpenComputers. With weekly events like coding contests, game jams etc. we want to guarantee the long time motivation. Of course, you can't code directly in OC so why we provide an FTP access to your OC discs, that you can code with your preferred editor/ide without copying every change manually into the game. If you want to join the project we recommend to join our Discord server where you get updates, news and more. But if you don't want that and have any questions/suggestions you can contact me at firstname.lastname@example.org and download the modpack right here. MC server address: poc.dumf-clan.de Discord Server: https://discord.gg/v927kk7 The modpack: OpenComputers with: Computronics OCDevices OCSensors OpenGlasses OpenLights OpenModularTurrets OpenScreens TinkersOC (OpenComputers Driver for Tinker's Construct) OpenPrinter OpenPython OpenSecurity OpenFM Zettaindustries ImmersiveEngineering with: ImmersivePetroleum ImmersiveTech IndustrialWires Some mods to round off the pack: AppliedEnergistics2 AE2Stuff BetterFPS Chisel ChiselAndBits Clipboard Comforts ChunkAnimator EnderStorage EnchantingPlus EnderIO Conduits FastLeafDecay FTBUtilities Gravestone IronChest Mekanism (only cabels/pipes and some items you can't disable) MattersOverdrive MalisisDoors ModernLights Morph-o-Tool Morpheus NuclearCraft ProjectRedBase ProjectRedCompat ProjectRedFabrication ProjectRedIntegration ProjectRedLighting Railcraft RSGauges SimpelStorageNetwork SimpleFluidTanks TinkersConstruct TinkerToolLeveling VeinMiner and some requirement mods/libarys and optional: Jei (of course) SoundFilters Hwyla InventoryTweaks We hope you like that project, and we see you on the server :).
Features: FlatScreen Panel frameless screen which can be configured to be "rotated/tilted" on the x/y axis and can render transparent (they work as normal Screens, Touchinput will be improved in the final release) CardDock external housing for OpenComputer Cards which can be bound to any machine in the Network Cases additional Tier3 computer cases from ZefTheFox Download on curseForge for Minecraft 1.12.2 https://minecraft.curseforge.com/projects/ocdevices
"We're back after that short commercial break!" One of Kaos Networks finest servers has been reborn, this time with more of everything! SMP has never had more options allowing you to pick and choose how you want to get things started. Explorers, Warriors, Magicians, Engineers, or some mix of them all, will find pure entertainment in the Project Beta 2 server. kaos-network.com Modpack (Click Me!) Credits: - dannysmc95: Server host - roger109z: Chief BugSquasher/ServerManager - cyborgtwins: Creative Director Current Staff: - dannysmc95 [Owner] - roger109z [Operator] - hugeblank [Admin] - cyborgtwins [Admin] - EldidStroyrr [Admin] - Wojbie [Admin] - You? Find out more here Rules: - Use Common Sense - No Griefing Claimed Land - You are not a super hacker, Don't Hack - Respect All Players - No Trolling/Flaming - Just Don't Be Dumb - Respect Admins (people with pink (Or green) names) - Keep Advertising to a minimum - Oh and Have Fun! L Takers (Banned Players): Clean Slate so Far! Talk to us! We happen to have a discord server dedicated to Project Beta 2 and all other servers that may be coming in the future! We would really like it if you joined us there, as it is one of our best methods of reaching out to you. Have fun! ~ Kaos-Network
I have finally gotten to the point where I feel I am capable enough to write an addon mod for OpenComputers. This addon is the result of my desire to provide useful mechanics which are gated behind OpenComputers knowledge and infrastructure. As the title of this post suggests, this addon will focus on the manipulation of matter (and energy) through the use of OpenComputers components. All machines in this addon/mod will require OpenComputers to function. This mod will not feature any GUIs, besides the interfaces OpenComputers itself provides. Planned content (may change): - A Transporter system similar to the technology of the same name seen in Star Trek. (This will be the first feature added and is currently being worked on) - A viable endgame power source (power output comparable to Mekanism's Fusion Reactor) in the form of a matter-antimatter reactor. - An Energy->Matter converter similar to the Replicator technology seen in Star Trek. Any ideas or feedback on this project is welcome! The GitHub repository for this project may be found here.