dgelessus reacted to a post in a topic: ChenThread Image Format - High quality images on OpenComputers
The OP probably meant that the in-game computer can use unlimited amounts of CPU power and RAM. With the normal Lua architecture, the execution speed and RAM depend on the tier of the CPU and the total size of the RAM modules.
You could read the entire hologram into memory and write it back to the projector in a different rotation, but that would not be very fast. There's also no way to rotate holograms in anything except 90Â° angles, so a continuous rotation wouldn't look very nice anyway.