Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

Chrisszzyy

Members
  • Content Count

    6
  • Joined

  • Last visited

  1. Ah good. I tried unplugging the other turbine but the RPM still dipped slowly which is weird when the program indicated the reactor was generating 5.3B of steam which is clearly not correct. I'm a bit confused. Is there a temporary way I can add the steam required for this other turbine somewhere in the reactor code, so it always generates the turbine required steam + the additional steam? Cheers
  2. I've made a bit of progress by removing the reactor entry in the config file and re-calibrating, although the reactor still isn't generating enough steam apparently - Turbine 0b9 spooled up whilst 5e5 and 954 were at optimum RPM but once the stator was enabled on 0b9, the RPM started dropping: Thinking about my setup; would a small Railcraft Turbine running off the reactor as-well cause any problem like this? As it's not connected up to the computer system, I wouldn't assume that this would cause any problems? It never has done before with the computercraft system, but obvious
  3. Thanks for spending the time in testing the reactor setup. I have previously re-run the calibration on just the reactor as I mentioned in the post on Wednesday at 11:07pm, but I don't think I made the fact prominent - Sorry! This didn't resolve the issue and the calibration finished as I'd expect (Tested to the max) br_control.cfg is below: ["fd004851-7cd3-4a5b-941a-92b755887fe6"] = { outputPoly = {coefs={0,9453.6888854358}}, PWMLevelOffline = 0.8, disabled = false, outputReversePoly = {coefs
  4. 1 -> I'm aware that my turbines are not optimal but I've put that number of blades on there along with my stator material for cosmetic reasons. 2 -> Reactor layout is attached. It's an extremely old design so please don't laugh! It has been running since April 2015 so is tried and tested, however inefficient it is. 3 -> As I've said previously, I know the reactor design can output enough steam to my turbines - I've been running them on a previous (ComputerCraft) legacy program for over 3 years. If I remove the config file, it'll wipe the forced turbine RPM and steam inputs,
  5. Thank you for your reply; I really appreciate the effort you have gone through to code this and reply to me in details. Regarding: 1-> Each turbine has 72 blades in total and when calibrating, reaches over 1950RPM before it displays an error, just like you've mentioned. As I previously said, these turbines all sit happily at 1623mB/t (The highest output) with the old program. 2-> I appreciate that lol. I assumed there'd be more options to configure things via the GUI if someone wants to go on a manual approach, so I tried using the CLI. 3-> I've tried implem
  6. I've been trying this mod over the past few days and have run into so many problems, it has been unbelievable. I've managed to get round a few but there are still a few (Critical) problems left. What's your issue? (expected vs actual behavior) 1 - Turbine calibration seems to only suit one type of turbine - The most efficient. Anything else and it loses its marbles - Bear in mind this program may be used by players not-yet on the end-game Ludicrite ore or purely have chosen not to go down that route. I've had to manually set the max RPM/steam consumption of the turbines on m
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.