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ben_mkiv

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Posts posted by ben_mkiv

  1. I've done something similar in the past without EC2, the robot takes its stuff from chests/drawers. Also any Structure is possible when defined in /usr/lib/ccRecipes.lua

    https://github.com/ben-mkiv/oc-lua/tree/master/src/robot/compactingmachines

    Setup should look like this https://imgur.com/a/YG0wWdm

    The movement of the robot can be optimized, but for me it never did matter as i just set it to craft a certain amount of machines so that im set

  2. There are none within the mod, but you can do that with OC but it requires knowledge about how things work.

    you could use network messages to send a command to the computer which the alarm is connected to. Or (which is more complicated) assemble a Microcontroller with the Alarm inside, which does listen for the network message.

    How to use network messages can be read up here: https://ocdoc.cil.li/component:modem

    You should start with 2 computers which have a wireless network card, and when you got that running you could look into microcontrollers.

  3. Is this still a thing? :>

    Would love to have a special thinger with purple light (float) 0.8156, 0, 1 (ingame name: ben_mkiv)

    my oc projects are actually 3 addon mods that have ~10k downloads

    * OCDevices which adds tilt/rotateable flatscreens, new decorative computer cases and a external card dock (source on github)

    * OpenEntity a mod that allows to attach computers to any mob/minecart/player in the world (source will be released on github when its out of alpha stage)

    * OpenGlasses2 which is a revamp/fork of marcin212's OpenGlasses with new features (source on github)

     

    also contributed a bit to OpenSecurity 1.12.2, and im around in #oc on irc/discord to help and bug people from time to time :P 

  4. Features:

    FlatScreen Panel 

    frameless screen which can be configured to be "rotated/tilted" on the x/y axis and can render transparent (they work as normal Screens, Touchinput will be improved in the final release)

    CardDock 

    external housing for OpenComputer Cards which can be bound to any machine in the Network

    Cases

    additional Tier3 computer cases from ZefTheFox

     

    Download on curseForge for Minecraft 1.12.2

    https://minecraft.curseforge.com/projects/ocdevices

     

    9oiD7g9.png

    iIbejId.png

    bi0oKjZ.png

  5. i've made another little change which adds a 2nd output file when saving the hologram. the format contains an table with subtables for each color with stroke instructions to use with the fill render method of the projector, for some usecases this is faster than setting the voxels one by one.

    the rendering function is at line 352 and can be used pretty easy in other projects. the outputfile has ".raw" suffix

    also this script uses the renderfunction, which can be changed in line 100

    https://pastebin.com/6EJV1CbX

  6. Hi, want to show of my current project. the mod allows to attach Capabilities to almost any Entity (Mob/Minecart) and manipulation through a OpenComputers components

     

    Wiki: https://github.com/ben-mkiv/OpenEntity/wiki

    Curse Project Site: https://minecraft.curseforge.com/projects/openentity

    Latest Downloads: https://minecraft.curseforge.com/projects/openentity/files

    make world backups if you use alpha/beta builds of my mod!  xD

    OpenComputer 1.7+ for Minecraft 1.12 is required to enable the OpenComputers features

    feel free to contribute any feedback, specially how to balance costs of features out

     

    tAbnEG0.png

  7. noticed the new branch on your github. Maybe we can work together at some point, if you would accept to make/use a more flexible class which just adds the OC Integration to any entity (not limited to minecarts)

    I'm working on some 1.12.2 mod with a entity as computer and already used your old oc-minecart code as reference. But specially the inventory handling looks a bit messy to me O:-)

    I'm also around on IRC and you can pm me in german if you would prefer that :)

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