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Posts posted by ben_mkiv
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you have to place the adapter next to the Export Bus anyways. So the controller shouldnt be required
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I would suggest to skip 1.13 at all.
A lot of mods are already updated to 1.14.4 (including CC) so imho if someone knows what to do its about time ;-)
https://www.curseforge.com/minecraft/mc-mods?filter-game-version=2020709689%3A7469&filter-sort=4
edit: seems like forge dropped a lot of its GUI stuff which doesnt help to get mods ported at a reasonable time/effort without recreating all the GUI Elements from scratch -.- -
I've done something similar in the past without EC2, the robot takes its stuff from chests/drawers. Also any Structure is possible when defined in /usr/lib/ccRecipes.lua
https://github.com/ben-mkiv/oc-lua/tree/master/src/robot/compactingmachines
Setup should look like this https://imgur.com/a/YG0wWdm
The movement of the robot can be optimized, but for me it never did matter as i just set it to craft a certain amount of machines so that im set
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oh, yea they can be placed on ground and ceiling, too.
also added a multipart support, a dyeable keyboard and a recipe dictionary which can lookup recipes from items and store them to a database to the latest snapshot
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nvm
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There are none within the mod, but you can do that with OC but it requires knowledge about how things work.
you could use network messages to send a command to the computer which the alarm is connected to. Or (which is more complicated) assemble a Microcontroller with the Alarm inside, which does listen for the network message.
How to use network messages can be read up here: https://ocdoc.cil.li/component:modem
You should start with 2 computers which have a wireless network card, and when you got that running you could look into microcontrollers.
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please try to change
alarm.setRange(1-60)
to
alarm.setRange(15)
and report back if the issue persists
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Is this still a thing? :>
Would love to have a special thinger with purple light (float) 0.8156, 0, 1 (ingame name: ben_mkiv)
my oc projects are actually 3 addon mods that have ~10k downloads
* OCDevices which adds tilt/rotateable flatscreens, new decorative computer cases and a external card dock (source on github)
* OpenEntity a mod that allows to attach computers to any mob/minecart/player in the world (source will be released on github when its out of alpha stage)
* OpenGlasses2 which is a revamp/fork of marcin212's OpenGlasses with new features (source on github)
also contributed a bit to OpenSecurity 1.12.2, and im around in #oc on irc/discord to help and bug people from time to time
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Did you install the Mod on the server, too? Or did you just use it on the Clientside? Or was that Singleplayer Mode?
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https://minecraft.curseforge.com/projects/laggoggles
you could install this mod, and profile the server usage, then upload the log or a screenshot of this screen:
(iirc it shows when you click "analyze result" after running the profiler)
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this works:
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Features:
FlatScreen Panel
frameless screen which can be configured to be "rotated/tilted" on the x/y axis and can render transparent (they work as normal Screens, Touchinput will be improved in the final release)
CardDock
external housing for OpenComputer Cards which can be bound to any machine in the Network
Cases
additional Tier3 computer cases from ZefTheFox
Download on curseForge for Minecraft 1.12.2
https://minecraft.curseforge.com/projects/ocdevices
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nice, mineos also has one that can be used standalone and is worth a try as it got another charset
https://github.com/IgorTimofeev/MineOS/blob/master/Screensavers/Matrix.lua
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The bee in question is the temporal species from careerbees but im not sure if it allows you more indirect component calls. probably not
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didnt test it but if im not wrong you have to supply the redstone signal from another block, did you try with a redstone torch (+dust) next to your computer?
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nice
made something similiar for wireless redstone control and such.
can be installed by using "pastebin run https://pastebin.com/qK4WKzzi" and comes with an GUI which can autodetect microcontrollers in range
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I think its better to get into Java and make this stuff as a addon.
Also some stuff is already covered by addon mods, like Computronics (https://wiki.vexatos.com/wiki:computronics) which adds soundcards
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i've made another little change which adds a 2nd output file when saving the hologram. the format contains an table with subtables for each color with stroke instructions to use with the fill render method of the projector, for some usecases this is faster than setting the voxels one by one.
the rendering function is at line 352 and can be used pretty easy in other projects. the outputfile has ".raw" suffix
also this script uses the renderfunction, which can be changed in line 100
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I've tried to figure it out but couldnt get it working.
To me it looks like that the adapter logic creates the component name.actually i would suggest to look at how other mods do it, like https://github.com/canitzp/ActuallyComputers (or ask their autor, they might have run into the same problem)
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iirc its something like
dot[1] = glasses.addDot()
which you have to move to the correct block position. http://minecraft.bymarcin.com/OpenGlasses/doku.php?id=position3d
you may also want to enable the visibility through objects/wall, which should be
dot[1].setVisibleThroughObjects(true)
check the wiki for more informations:
http://minecraft.bymarcin.com/OpenGlasses/doku.php?id=dotworld
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Hi, want to show of my current project. the mod allows to attach Capabilities to almost any Entity (Mob/Minecart) and manipulation through a OpenComputers components
Wiki: https://github.com/ben-mkiv/OpenEntity/wiki
Curse Project Site: https://minecraft.curseforge.com/projects/openentity
Latest Downloads: https://minecraft.curseforge.com/projects/openentity/files
make world backups if you use alpha/beta builds of my mod! xD
OpenComputer 1.7+ for Minecraft 1.12 is required to enable the OpenComputers features
feel free to contribute any feedback, specially how to balance costs of features out
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noticed the new branch on your github. Maybe we can work together at some point, if you would accept to make/use a more flexible class which just adds the OC Integration to any entity (not limited to minecarts)
I'm working on some 1.12.2 mod with a entity as computer and already used your old oc-minecart code as reference. But specially the inventory handling looks a bit messy to me O:-)
I'm also around on IRC and you can pm me in german if you would prefer that
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computronics is worth a look, which has a radar upgrade for robots
GPS on microcontrollers
in Programs
Posted
good job on that, started something similar once but got distracted... thanks for sharing