Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7.2 for MC 1.7.10, 1.10.2, 1.11.2 & 1.12.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)

ben_mkiv

Members
  • Content count

    22
  • Joined

  • Last visited

  • Days Won

    2

ben_mkiv last won the day on September 1 2017

ben_mkiv had the most liked content!

About ben_mkiv

  • Rank
    Junior Member

Contact Methods

  • Minecraft
    ben_mkiv
  • GitHub
    ben-mkiv
  • IRC
    ben_mkiv

Profile Information

  • Gender

Recent Profile Visitors

554 profile views
  1. Hologram Editor

    i've made another little change which adds a 2nd output file when saving the hologram. the format contains an table with subtables for each color with stroke instructions to use with the fill render method of the projector, for some usecases this is faster than setting the voxels one by one. the rendering function is at line 352 and can be used pretty easy in other projects. the outputfile has ".raw" suffix also this script uses the renderfunction, which can be changed in line 100 https://pastebin.com/6EJV1CbX
  2. OpenComputers Tinker's Construct Driver

    I've tried to figure it out but couldnt get it working. To me it looks like that the adapter logic creates the component name. actually i would suggest to look at how other mods do it, like https://github.com/canitzp/ActuallyComputers (or ask their autor, they might have run into the same problem)
  3. Trouble with Geolyzer and OpenGlasses addon

    iirc its something like dot[1] = glasses.addDot() which you have to move to the correct block position. http://minecraft.bymarcin.com/OpenGlasses/doku.php?id=position3d you may also want to enable the visibility through objects/wall, which should be dot[1].setVisibleThroughObjects(true) check the wiki for more informations: http://minecraft.bymarcin.com/OpenGlasses/doku.php?id=dotworld
  4. [1.12.2] OpenEntity (Alpha)

    Hi, want to show of my current project. the mod allows to attach Capabilities to almost any Entity (Mob/Minecart) and manipulation through a OpenComputers components Wiki: https://github.com/ben-mkiv/OpenEntity/wiki Curse Project Site: https://minecraft.curseforge.com/projects/openentity Latest Downloads: https://minecraft.curseforge.com/projects/openentity/files make world backups if you use alpha/beta builds of my mod! xD OpenComputer 1.7+ for Minecraft 1.12 is required to enable the OpenComputers features feel free to contribute any feedback, specially how to balance costs of features out
  5. [Addon Mod] java.lang.Nullpointer on startup [SOLVED]

    noticed the new branch on your github. Maybe we can work together at some point, if you would accept to make/use a more flexible class which just adds the OC Integration to any entity (not limited to minecarts) I'm working on some 1.12.2 mod with a entity as computer and already used your old oc-minecart code as reference. But specially the inventory handling looks a bit messy to me O:-) I'm also around on IRC and you can pm me in german if you would prefer that
  6. Robot on patrol

    computronics is worth a look, which has a radar upgrade for robots https://wiki.vexatos.com/wiki:computronics:radar
  7. abort keyboard input

    in this thread payonel wrote how its done in openos 1.6.5+
  8. Mekanism HUD with OpenGlasses

    Mekanism HUD for my OpenGlasses fork (needs at least version 3.3.3) https://github.com/ben-mkiv/OCGlasses/releases images from the setup => https://imgur.com/a/dx8Yf the script monitors the mekanism reactor, induction matrix, 2 input tanks for deuterium/tritium and one laser amplifier (use the closest to the reactor) supports remote ignition and setting of injection rate the code isn't cleaned up or optimized a lot so... (may update it later) haven't tested it with a steam reactor yet, but the stats should appear when water or steam is in the reactor setup with (the glasses need database upgrades to handle all the widgets (~90 Widgets used) so add a Tier3 DB Update on Anvil and it should work ) pastebin run 9NJ3E5kG the blur effect is archived by this mod and only visible when the Overlay is active (hotkey for openglasses) https://minecraft.curseforge.com/projects/blur
  9. Upside-Down Stairs

    rotating the robot doesnt change the direction of placed stairs?
  10. Break not exiting while loop

    '\n' is one character so it may be sub(-1)
  11. holographic extended api

    nice! would be cool if it also supports 2x2 Projector setups to get 12 colors @ 32x32x32 Resolution
  12. [MC 1.7.10][OC 1.4.0] OpenGlasses

    thats something that could be done in lua, having a server for the glasses and tablet with geolyzer to scan environment which then sends blockinformations to the computer with the terminal
  13. [MC 1.7.10][OC 1.4.0] OpenGlasses

    actually the binding of glasses and rendering is done at the glassesterminal block. so either the renderinglocation has to be configurable for the player or bound otherwise. or the 3D World Widgets would float around the player when using him as orientation point.
  14. Term API and Windows

    did you take a look on MineOS yet? https://oc.cil.li/index.php?/topic/711-mineos-beautiful-gui-to-standard-shell/
  15. How to display text on screens

    the console/screen you are working on
×