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About SpaceBeeGaming

  • Rank
    Junior Member
  • Birthday 01/30/2000

Contact Methods

  • Minecraft
  • GitHub

Profile Information

  • Gender
  • Location
  • Interests
    Technology, cats

Recent Profile Visitors

262 profile views
  1. SpaceBeeGaming

    Component to Use

    The simplest solution is to have only one screen with a keyboard. That way it boots to that screen every time. As for multiple keyboards, I can't help.
  2. SpaceBeeGaming

    How do I use a variable as a pastebin code?

    @PcStack Please mark Molinko's anwer as the best one. So this thread shows on the topic list as answered.
  3. SpaceBeeGaming

    Big Reactors Grid Control

    @Slideri812 The modpack you are playing has an outdated version of opencomputers. You have to update the mod and reinstall OpenOS then it will work without problems.
  4. SpaceBeeGaming

    Multi screen

    First, what program are you using? Second, the program has to be specifically made to work with multiple screens.
  5. SpaceBeeGaming

    Serialization problems

    That was part of the problem, also the issue might have been some typos, which I fixed before. It now works as expected.
  6. SpaceBeeGaming

    Serialization problems

    So, I have been working on an API which allows me to assign additional addresses to computers. And No I have a moment of confusion: function internal.dns.loadHosts() local HOST_FILE_LOC = os.getenv("HOST_FILE_LOC") print(HOST_FILE_LOC) --Prints /usr/misc/hosts.txt assert(HOST_FILE_LOC, "Missing environment variable: HOST_FILE_LOC pointing to a file used for storing dns mamppings ") if (filesystem.exists(HOST_FILE_LOC)) then local hostFile = io.open(HOST_FILE_LOC) print(serialization.unserialize(hostFile:read("*all"))) --prints a table local hosts hosts = serialization.unserialize(hostFile:read("*all")) print(hosts) -- prints nil hostFile:close() return hosts --Return a table of hosts, if successful else return nil --Return nil if hostfile doesnt exist end end Why is it that these two seemingly same calls return different values. one is table other is nil?
  7. SpaceBeeGaming

    Duel Display Output

    I don't think that is not possible out of the box. PS. Why are you using so outdated version of OpenComputers? Here is a link to a list of versions available for 1.7.10 (latest is on top): https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449
  8. SpaceBeeGaming

    Big Reactors Grid Control

    @Agster First question: are you playing on a server? if not just download the most recent version of OpenComputers from here: https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449. If you are on a server ask the server owner to update it. Then update your computer with the OpenOS installer disk.
  9. SpaceBeeGaming

    Big Reactors Grid Control

    @Moobien Your reactor is running way too hot (above 3000). If the core temperature goes above 2000 the program flags the reactor as faulty.
  10. SpaceBeeGaming

    Big Reactors Grid Control

    Hi! I decided to make a new CLI for BRGC (because someone here wasn't happy with the old one.) and decided that some of us could have a use for it. Here is a link to it: https://github.com/SpaceBeeGaming/OC-BRGC_CLI It just uses the old CLI with shell.execute(). It's still work in progress.
  11. SpaceBeeGaming

    Big Reactors Grid Control

    @XyFreak At least in MC 1.7.10 with OC the program doesn't error when finishing calibration. So it is now usable.
  12. SpaceBeeGaming

    Big Reactors Grid Control

    @RGB_Leader Or you could just update OpenComputers. Just download the latest version from Curse: https://www.curseforge.com/minecraft/mc-mods/opencomputers/download/2508602 (this is a direct link to the latest OpenComputers for Mc 1.7.10) and replace the old one in the mods folder of your pack. (assuming you are playing in single player).
  13. SpaceBeeGaming

    Big Reactors Grid Control

  14. SpaceBeeGaming

    Big Reactors Grid Control

    Okay, now there is another crash: [promise 381e6912-539f-5825-cbad-a79499c3c4c9] too long without yielding stack traceback: /usr/lib/promise.lua:37: in function 'on_failure' /usr/lib/promise.lua:52: in function </usr/lib/promise.lua:50> (...tail calls...) [C]: in function 'error' machine:11: in function <machine:4> /usr/lib/matrix.lua:76: in fuction 'get' /usr/lib/matrix.lua:127: in fuction 'mult' /usr/lib/polynomial_interpolator.lua:14: in function 'QRstep' /usr/lib/polynomial_interpolator.lua:56: in function 'interpolate' /usr/lib/brgc/reactor_passive.lua:137: in function </usr/lib/brgc/rector_passive.lua:134> [C]: in function 'xpcall' machine:751: in function 'xpcall' /usr/lib/promise.lua:50:in function </usr/lib/promise.lua:49>
  15. SpaceBeeGaming

    Big Reactors Grid Control

    New crash.

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