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SpaceBeeGaming

Members
  • Content count

    14
  • Joined

  • Last visited

About SpaceBeeGaming

  • Rank
    Junior Member
  • Birthday 01/30/2000

Contact Methods

  • Minecraft
    SpaceBeeGaming
  • GitHub
    SpaceBeeGaming

Profile Information

  • Gender
    Male
  • Location
    Finland
  • Interests
    Technology, cats
  1. SpaceBeeGaming

    Duel Display Output

    I don't think that is not possible out of the box. PS. Why are you using so outdated version of OpenComputers? Here is a link to a list of versions available for 1.7.10 (latest is on top): https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449
  2. SpaceBeeGaming

    Big Reactors Grid Control

    @Agster First question: are you playing on a server? if not just download the most recent version of OpenComputers from here: https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449. If you are on a server ask the server owner to update it. Then update your computer with the OpenOS installer disk.
  3. SpaceBeeGaming

    Big Reactors Grid Control

    @Moobien Your reactor is running way too hot (above 3000). If the core temperature goes above 2000 the program flags the reactor as faulty.
  4. SpaceBeeGaming

    Big Reactors Grid Control

    Hi! I decided to make a new CLI for BRGC (because someone here wasn't happy with the old one.) and decided that some of us could have a use for it. Here is a link to it: https://github.com/SpaceBeeGaming/OC-BRGC_CLI It just uses the old CLI with shell.execute(). It's still work in progress.
  5. SpaceBeeGaming

    Big Reactors Grid Control

    @XyFreak At least in MC 1.7.10 with OC 1.7.2.1166 the program doesn't error when finishing calibration. So it is now usable.
  6. SpaceBeeGaming

    Big Reactors Grid Control

    @RGB_Leader Or you could just update OpenComputers. Just download the latest version from Curse: https://www.curseforge.com/minecraft/mc-mods/opencomputers/download/2508602 (this is a direct link to the latest OpenComputers for Mc 1.7.10) and replace the old one in the mods folder of your pack. (assuming you are playing in single player).
  7. SpaceBeeGaming

    Big Reactors Grid Control

    Yes.
  8. SpaceBeeGaming

    Big Reactors Grid Control

    Okay, now there is another crash: [promise 381e6912-539f-5825-cbad-a79499c3c4c9] too long without yielding stack traceback: /usr/lib/promise.lua:37: in function 'on_failure' /usr/lib/promise.lua:52: in function </usr/lib/promise.lua:50> (...tail calls...) [C]: in function 'error' machine:11: in function <machine:4> /usr/lib/matrix.lua:76: in fuction 'get' /usr/lib/matrix.lua:127: in fuction 'mult' /usr/lib/polynomial_interpolator.lua:14: in function 'QRstep' /usr/lib/polynomial_interpolator.lua:56: in function 'interpolate' /usr/lib/brgc/reactor_passive.lua:137: in function </usr/lib/brgc/rector_passive.lua:134> [C]: in function 'xpcall' machine:751: in function 'xpcall' /usr/lib/promise.lua:50:in function </usr/lib/promise.lua:49>
  9. SpaceBeeGaming

    Big Reactors Grid Control

    New crash.
  10. SpaceBeeGaming

    Big Reactors Grid Control

    These changes to the API mean that the program needs to have two version, one for ER and one for BR (1.7.10).
  11. SpaceBeeGaming

    Big Reactors Grid Control

    I'm also getting this MC 1.7.10
  12. SpaceBeeGaming

    Boot Help

    Steps to get a program to run when you restart the computer: 1. reboot the computer. 2. type edit .shrc 3. Add there the full path of the file, eg /home/login.lua Ask if you still have problems.
  13. SpaceBeeGaming

    Formula for screen aspect ratios

    Hi, I'd like some help with calculating the aspect ratio so that the whole in-world screen is filled. Like having 4 wide and 3 tall screen and have it filled. what if 3 wide and 2 tall?
  14. SpaceBeeGaming

    Button API

    Hi, I found your problem aufzu.lua: API = require("buttonAPI") local event = require("event") local computer = require("computer") local term = require("term") local component = require("component") local gpu = component.gpu local rs = component.redstone local colors = require("colors") local side = require("sides") function API.fillTable() API.setTable("Tor", tor, 10,20,3,5) --You set then name of button 1 to "Tor" API.setTable("Bahn", bahn, 22,32,3,5) --You set button 2 to "Bahn" API.setTable("Raus", test3, 10,20,8,10) --and so on... API.setTable("Rein", test4, 22,32,8,10) API.screen() end function getClick() local _, _, x, y = event.pull(1,touch) --EDIT: No this can be without quotes. if x == nil or y == nil then local h, w = gpu.getResolution() gpu.set(h, w, ".") gpu.set(h, w, " ") else API.checkxy(x,y) end end function tor() API.flash("Flash",0.01) --The problem lies here the API is trying to flash a button named "Flash" --<< on the original demo this button was named "Flash" FIX: chang thisto "Tor" rs.setBundledOutput(sides.back, colors.lime, 200) os.sleep(16) rs.setBundledOutput(sides.back, colors.lime, 0) end function bahn() API.toggleButton("Toggle") --Same as above if buttonStatus == true then rs.setBundledOutput(sides.back, colors.red, 0) else rs.setBundledOutput(sides.back, colors.red, 200) end end function test3() API.flash("Flash") --and same here as well term.setCursor(1,25) term.write("Free Memory: "..computer.freeMemory().." bytes") end function test4() computer.shutdown(true) end term.setCursorBlink(false) gpu.setResolution(80, 25) API.clear() API.fillTable() API.heading("Was soll getan werden?") while true do getClick() end
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