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SpaceBeeGaming last won the day on October 28 2018

SpaceBeeGaming had the most liked content!

About SpaceBeeGaming

  • Rank
    Junior Member
  • Birthday 01/30/2000

Contact Methods

  • Minecraft
  • GitHub

Profile Information

  • Gender
  • Location
  • Interests
    Technology, cats

Recent Profile Visitors

384 profile views
  1. SpaceBeeGaming

    My gui (Now with visual editor)

    @vratk0529 function names can't have (-) characters in them as it is interpreted as a minus. You have to use underscores (_).
  2. SpaceBeeGaming

    Big Reactors Grid Control

    @Crack3dC0d3 They get suspended because your power storage is full and they turn on if power demand rises or storage level drops. In other words it's working as intended.
  3. SpaceBeeGaming

    Debugging threads?

    Decided to change temporarily to event.pull() but thanks anyway.
  4. SpaceBeeGaming

    Debugging threads?

    So, I'm developing a program which uses event.listen(), and debugging them is a pain because of lines like these: bad argument #1 (string expected, got nil) How am I supposed to know where the error is when there is no location information? So is there a way to get the full error details somehow?
  5. SpaceBeeGaming


    Sounds interesting, but make sure to write the documentation well.
  6. SpaceBeeGaming

    End to end data encryption?

    Hello. So, I'm making an (in-game) monetary transaction system and for that I need encryption. Documentation on the data card is extremely poor (no examples). Here's what I have so far: Note! The key transfer has already been done. --Machine #A local pubKeyA, privKeyA = data.generateKeyPair() local shKeyA = data.ecdh(privKeyA, pubKeyB) local message = "Hello?" ---[What happens in here to encrypt data?] modem.send(encryptedData) --just placeHolder --Machine #B local pubKeyB, privKeyB = data.generateKeyPair() local shKeyB = data.ecdh(privKeyB, pubKeyA) local message=event.pull() --just placeholder ---[What happens in here to decrypt data?] print(decryptedData) Any and all help would be appreciated.
  7. SpaceBeeGaming

    How to get the number of files in a directory?

    Never mind I ended up doing things differently.
  8. SpaceBeeGaming

    tacti OS window pased windows 7 expired

    @neocromicon You have too old version of OpenComputers (the mod) update to 1.7.3 (you are using 1.6.1) . The thread library only exists in 1.7.x builds of the mod.
  9. SpaceBeeGaming

    How to get the number of files in a directory?

    The thing is that the directory has only files and no directories. The files contain binary data (sha256 hashes), so how would I actually iterate through them for comparing with a fresh value.
  10. How can I get the number of files in a directory?
  11. SpaceBeeGaming

    Help with Nanomachine cycling

    Not correct, there is x=x+1 line near the bottom.
  12. SpaceBeeGaming

    DNS system

    I have developed a sort of DNS server/client system. This is the fifth iteration of this system and finally, one which works and I'm happy with. Here is the link: https://github.com/SpaceBeeGaming/OC-DNS I know there was another "DNS" posted recently but it has not influenced mine (sounds selfish, I know; but true).
  13. SpaceBeeGaming

    Help with wireless redstone

    If this is the case, it needs to be addressed in the wiki.
  14. SpaceBeeGaming

    Help with wireless redstone

    @LORD MJ You do have t2 Redstone card in the computer, right? Could you also give us some details on what mod versions you have. MC version, of version and wr-cbe version numbers. I'm suspecting a incompatibility between mods, if it isn't the a problem with Redstone cards missing.
  15. SpaceBeeGaming

    What to I need for a custom OS to run?

    https://ocdoc.cil.li/tutorial:custom_oses Here is some information regarding custom OS.

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