• Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
Welcome to OpenComputers

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)

BrisingrAerowing

Members
  • Content count

    69
  • Joined

  • Last visited

  • Days Won

    14

About BrisingrAerowing

  • Rank
    Junior Member

Contact Methods

  • Minecraft
    BrisingrAerowing
  • GitHub
    BrisingrAerowing

Recent Profile Visitors

680 profile views
  1. Big Reactors Grid Control

    For anyone still using 1.10.2, Extreme Reactors just released an update for that version that fixes a lot of bugs. I'm not sure if it fixes the turbine crash bug, but it appears that the OC integration was rewritten, so that issue may no longer appear.
  2. No 1.12 version?

    1.12 mods work work in 1.12.1 (other than Core Mods), so upgrading is not any issue. I have a 1.12.1 instance with several 1.12 mods installed, and it runs perfectly fine.
  3. holographic extended api

    Cool!
  4. I am working on a port of Sidoh's AE2 Stockpile program, originally for ComputerCraft. It allows for keeping a specific number of items in stock in an AE2 system, and has the ability to add and remove items without the user having to edit configuration files. I am writing this for the 1.10.2 version of OC / AE2, so it may or may not work on the 1.7.10 version. I also plan on adding ExtraCells compatibility for fluids and whatnot (I have a custom build from the ExtraCells 1.10.2 git code, because I like living on the edge). I am porting this file by file, so watch this space for new information / releases. The initial plan is for full feature parity with the original, then I will focus on adding new features. Side Note: The code is VERY well written, so porting shouldn't take too long.
  5. Forum layout all weird

    The date a post was made (and everything else in line with it) is pushed further down than it used to be, causing it to go under the message body somewhat. Snip attached.
  6. StattenOS - Base control system

    It may be a while. I am still trying to find a 1.12 Biomes O' Plenty seed that I like. I usually end up spawning on a tiny island in the middle of a giant ocean, with no major landmasses for miles. The times I don't there are usually mostly ugly biomes near spawn (Wastelands being a major one. Too much fog that can't be removed [at least I haven't figured out how to do it]).
  7. StattenOS - Base control system

    This is actually really cool. I may mess with creating some additional drivers for this later (e.g. for Power Management [Extreme Reactors / Draconic Evolution / RFTools / etc], Fluid / Inventory management [Refined Storage / Pressure Pipes / Inventory Controller / Tank Controller / etc], and automated farming [Robots?]).
  8. Term API and Windows

    Maybe Dustpuppy's Ultimate GUI would be of assistance?
  9. Get ticks since [something] w/o os.time()

    You probably want to use the doDaylightCycle gamerule instead of constantly setting the time to 6000.
  10. Module can't be found but file exists at location?

    The 'require' function is for modules in your package path. 'load' and 'dofile' are for actual file paths.
  11. Easy item ids?

    What minecraft version? I found a recipe dumper for 1.7.10 and 1.8, and I just updated it to 1.12.1 without knowing what I am doing. And yes, it works. The original source is on Github I am planning on forking that code and doing a release for 1.12.1. Here is the dump format: recipedumper:shaped!(w=3,h=3)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:filled_map:32767,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)->(minecraft:map:0,1) Each item has the format 'mod id':'item name':'meta':'count'. The w= and h= are the width / height specifiers (e.g. 2 x 2, 3 x 3). The output is after the ->.
  12. event error

    From looking at the event.lua code, this may be a bug in OpenOS with event.cancel and event.register. @Sangar @payonel You guys may want to look into this. The line noted above may need a null (nil?) check.
  13. Easy item ids?

    I second NEI for this. I have had issues in the past with fluid and enchantment dumps (they fail due to invalid entries), but I know item and biome dumps work. I'd also like to see this project posted if / when you get it finished.
  14. Reliably detect broken internet socket

    According to the Internet Component Documentation there is a method called finishConnect() that ensures a connection is active and errors if the connection failed.
  15. [MC 1.7.10][OC 1.4.0] OpenGlasses

    For anyone who wants updates, there is a CurseForge Page with several versions.