Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7 for MC 1.7.10, 1.8.9, 1.9.4, 1.10.2, 1.11.2 & 1.12.1. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)


  • Content count

  • Joined

  • Last visited

  • Days Won


BrisingrAerowing last won the day on June 1

BrisingrAerowing had the most liked content!

About BrisingrAerowing

  • Rank
    Junior Member

Contact Methods

  • Minecraft
  • GitHub

Recent Profile Visitors

785 profile views
  1. @godsyn What MC version? Currently the only OC version with AE2 support is for 1.10.2. It hasn't been updated to newer versions yet.
  2. OC port of Sidoh's CC AE2 Stockpile Program

    @godsyn Did you download the files under the stockpile directory and put them in /lib/stockpile? Those are required as well. When I get my computer back I am going to write an install script for this. I also have a few uncommited changes there, along with some initial work on a Refined Storage version.
  3. OC port of Sidoh's CC AE2 Stockpile Program

    I'll take a look, but my main computer is broken right now (bad power socket) and is in for repair, so I likely won't be able to do anything for a bit.
  4. Big Reactors Grid Control

    @XyFreak Once you get your computer up and running (if it isn't already), could you add Grid Controller support for Mekanism's Induction Matrix (A multiblock power storage system)?
  5. Big Reactors Grid Control

    @XyFreak When you get your computer up and running again, you may want to look at the new 'getMultiblockAssembled' method in Extreme Reactors, which tells you if the multiblock is complete or not. May be useful to avoid calling methods on an invalid multiblock. Also, the crash with computers has been fixed completely in the latest versions of ER for MC 1.10.2+.
  6. Overhauled dig.lua script

    I'm digging this! :cheesy_grin:
  7. Security system for opensecurity

    I'm thinking of porting this to be a module for your new GUI system. Just thinking of it. I may not actually get to it.
  8. Big Reactors Grid Control

    For anyone still using 1.10.2, Extreme Reactors just released an update for that version that fixes a lot of bugs. I'm not sure if it fixes the turbine crash bug, but it appears that the OC integration was rewritten, so that issue may no longer appear.
  9. No 1.12 version?

    1.12 mods work work in 1.12.1 (other than Core Mods), so upgrading is not any issue. I have a 1.12.1 instance with several 1.12 mods installed, and it runs perfectly fine.
  10. holographic extended api

  11. I am working on a port of Sidoh's AE2 Stockpile program, originally for ComputerCraft. It allows for keeping a specific number of items in stock in an AE2 system, and has the ability to add and remove items without the user having to edit configuration files. I am writing this for the 1.10.2 version of OC / AE2, so it may or may not work on the 1.7.10 version. I also plan on adding ExtraCells compatibility for fluids and whatnot (I have a custom build from the ExtraCells 1.10.2 git code, because I like living on the edge). I am porting this file by file, so watch this space for new information / releases. The initial plan is for full feature parity with the original, then I will focus on adding new features. Side Note: The code is VERY well written, so porting shouldn't take too long. UPDATE: I have the initial port done and will upload it to my repository soon. UPDATE2: I am also planning a Refined Storage version. That may take a little longer. EDIT: Even though this is on my programs repo, it is still very WIP and shouldn't be used at this time. I currently do not have access to my system due to it having a bad power socket, so further work will have to wait until that is fixed.
  12. Forum layout all weird

    The date a post was made (and everything else in line with it) is pushed further down than it used to be, causing it to go under the message body somewhat. Snip attached.
  13. StattenOS - Base control system

    It may be a while. I am still trying to find a 1.12 Biomes O' Plenty seed that I like. I usually end up spawning on a tiny island in the middle of a giant ocean, with no major landmasses for miles. The times I don't there are usually mostly ugly biomes near spawn (Wastelands being a major one. Too much fog that can't be removed [at least I haven't figured out how to do it]).
  14. StattenOS - Base control system

    This is actually really cool. I may mess with creating some additional drivers for this later (e.g. for Power Management [Extreme Reactors / Draconic Evolution / RFTools / etc], Fluid / Inventory management [Refined Storage / Pressure Pipes / Inventory Controller / Tank Controller / etc], and automated farming [Robots?]).
  15. Term API and Windows

    Maybe Dustpuppy's Ultimate GUI would be of assistance?