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  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)
    • Lizzy Trickster

      README: FORUM DOWNTIME!   04/19/17

      These forums will be down from 2017-04-29 @ 1200 GMT for up-to 1 hour (1300 GMT). This is due to the host box needing a reboot to apply Kernel updates. I don't expect the update to take the full hour specified but I have allocated this timeframe in the event that stuff breaks.   Apologies for any inconvenience this causes


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About Michiyo

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  1. In the OpenComputers config set bufferedChanges to false, and start MC, now everything changed in game is saved in real time to the host FS, and any changes made on the host FS are reflected in game.
  2. http://ocdoc.cil.li/api:process?s[]=process process.info() should give you the info you need
  3. All actual processing is done on the server, the client just displays output / sends input so the files *have* to be on the server.
  4. The ":int" at the end of your 2nd line is causing the error. The documentation shows you the returns/expected params that way, but you don't include them.
  5. try pressing F3 and t, that will force a texture reload and will fix this issue in some cases. (you'll have to do this every time this happens)
  6. Click it with a scrench.
  7. For a computer you have to do local component = require("component") In the lua interpreter you don't have to require stuff like you do in scripts For a microcontroller... well you don't get require there so you'll have to do it lower level and I'm not sure how that works
  8. As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work. event = require("event") _,_, button, button_label = event.pull("keypad") print(button)
  9. RE: Editing files outside of the game, open the OC Config and find the option "bufferchanges" set it to false, then files will update in game as soon as you save out of (and vice versa)
  10. If you know, why do you keep picking random places to post your requests? You've been linked to the proper place EVERY TIME you've posted a thread.
  11. Like MoonlightOwl said, the issue is likely that you're overwriting "event" on line 99. You can't use the variable name "event" twice in the same script cause setting it the second time will overwrite the first.
  12. From reports on IRC, it seems the DW20 pack is shipping an older version of OC that had broken mod interaction that caused this (Someone correct me if I'm wrong). AFAIK the only fix is to update OC to the latest release.
  13. In Single Player in the OC config there is an option "bufferChanges" set it to false. You'll find your programs in /MCDir/saves/savename/opencomputers/UUID/ UUID is the address of the hard drive that contains the files you want to edit. [Also moved to proper subform]
  14. Using just OC? No. If you have Computronics you could convert the mp3 to DWFPM then write the data to a tape and play it back. Or with OpenFM you can stream the mp3 directly.
  15. forum

    This has been resolved, thanks for the report!