• Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
Welcome to OpenComputers

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)


  • Content count

  • Joined

  • Last visited

  • Days Won



About Michiyo

  • Rank
  • Birthday 12/11/85

Contact Methods

  • Website URL
  • Skype
  • Minecraft
  • GitHub

Profile Information

  • Gender

Recent Profile Visitors

856 profile views
  1. Wireless redstone isn't fixed in the release they are using (or any "Release" for that matter).. You'll have to use one of the dev builds from http://ci.cil.li/
  2. robot

    You need to os.sleep(0) other than just in your recharging if statement. os.sleep lets the thread yield so other stuff can happen.
  3. If you're using t1 components, I assume you're also using a single stick of t1 RAM... which means edit is running out of ram and closing.. you'll need more RAM.
  4. 1.10.2

    1.10.2 builds are available on CurseForge now!
  5. Yeah, that sounds like you've somehow ran the cardwriter program.
  6. In the OpenComputers config set bufferedChanges to false, and start MC, now everything changed in game is saved in real time to the host FS, and any changes made on the host FS are reflected in game.
  7. http://ocdoc.cil.li/api:process?s[]=process process.info() should give you the info you need
  8. All actual processing is done on the server, the client just displays output / sends input so the files *have* to be on the server.
  9. The ":int" at the end of your 2nd line is causing the error. The documentation shows you the returns/expected params that way, but you don't include them.
  10. try pressing F3 and t, that will force a texture reload and will fix this issue in some cases. (you'll have to do this every time this happens)
  11. Click it with a scrench.
  12. For a computer you have to do local component = require("component") In the lua interpreter you don't have to require stuff like you do in scripts For a microcontroller... well you don't get require there so you'll have to do it lower level and I'm not sure how that works
  13. 1.10.2

    As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work. event = require("event") _,_, button, button_label = event.pull("keypad") print(button)
  14. RE: Editing files outside of the game, open the OC Config and find the option "bufferchanges" set it to false, then files will update in game as soon as you save out of (and vice versa)
  15. If you know, why do you keep picking random places to post your requests? You've been linked to the proper place EVERY TIME you've posted a thread.