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    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7.1 for MC 1.7.10, 1.10.2, 1.11.2 & 1.12.1. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)

Michiyo

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Michiyo last won the day on June 13

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  1. try =robot.detect() or =robot.name() adding the "=" will make the interpreter print the result to the console, otherwise it just eats it.
  2. No, the reason it won't connect is that the build on curse doesn't have PR Support... This has been fixed in dev builds on Jenkins, but none of those builds have been pushed to curse. http://ci.cil.li/job/OpenComputers-dev-MC1.10/lastSuccessfulBuild/artifact/build/libs/OpenComputers-MC1.10.2-1.6.2.122-dev.jar try that, it should work. (Also sorry for the delay in replying to your post OP... I've been super busy with work)
  3. Minecraft/OpenComputers versions?
  4. Robot on top of the shoulder

    Sangar has to give it to you, usually for major contributions to the mod.
  5. OpenSecurity 1.7.10/1.10.2

    https://minecraft.curseforge.com/projects/opensecurity/files/2437630
  6. OpenSecurity 1.7.10/1.10.2

    Examining for coremod candidacy OpenSecurity-1.7.10-1.0-103(1).jar You're running OpenSecurity 1.7.10.. in 1.10
  7. OpenSecurity 1.7.10/1.10.2

    You got a log...?
  8. Wireless redstone isn't fixed in the release they are using (or any "Release" for that matter).. You'll have to use one of the dev builds from http://ci.cil.li/
  9. "too long without yielding" in robot farming loop

    You need to os.sleep(0) other than just in your recharging if statement. os.sleep lets the thread yield so other stuff can happen.
  10. Help for making a file in OC 1.6.2.7

    If you're using t1 components, I assume you're also using a single stick of t1 RAM... which means edit is running out of ram and closing.. you'll need more RAM.
  11. OpenSecurity 1.7.10/1.10.2

    1.10.2 builds are available on CurseForge now!
  12. Security system for opensecurity

    Yeah, that sounds like you've somehow ran the cardwriter program.
  13. Use an off-game Editor like VS

    In the OpenComputers config set bufferedChanges to false, and start MC, now everything changed in game is saved in real time to the host FS, and any changes made on the host FS are reflected in game.
  14. Get the path and filename of current executing program

    http://ocdoc.cil.li/api:process?s[]=process process.info() should give you the info you need
  15. All actual processing is done on the server, the client just displays output / sends input so the files *have* to be on the server.
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