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  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)


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About rougeminner

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    Junior Member

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  • Minecraft
  1. OpenNet - Webpages inside Minecraft

    This has given me some ideas for a project I have been working on here lately. I wonder how well our code would run on the same network... chances are there'd be many... many... routing issues. Lol. I'm very curious as to how this might turn out, it looks promising so far; I wish you the best of luck! I'll check back in on update!
  2. If I am not wrong, the Apple IIe used this processor. Someone better make an Apple OS!!!!
  3. Don't like Lua

    ARM has been picked back up and taken over by someone with more know how then me, Solra is back at it again. with 2 releases it is mostly stable and running some lua code.
  4. how would one use your makeFile to compile there own .s file into a rom file.
  5. so how would i set up your make file to compile my own rom folder?
  6. unet: yet another oc networking attempt [idea][WIP]

    this looks like a good idea, i hope you are able to continue your work on it, i would like to see it once its finished
  7. theres nothing special i should have to do to get this jar to launch is there? no specific version of java or arguments that need to be run with it?
  8. maybe im missing something here, the only jars i see are the OpenComputers-ARM-MC1.7.10-0.0a3.jar one, lua52.elf and source.tar and tar.gz
  9. yeah, i guess your right, thanks for fixing the link. cant wait to sit down and test it out. i learn best with a program similar to that one because its just easier to do. theres not as many stops to make to reach your destination. thanks again
  10. Thanks, that saved me ALOT of time. also like i said, i knew i was going to miss something . this is the kinda tool that i learn most with. it gives a read out of what my last line of code did (at least from my understanding of the pics you sent earlier). i didnt even see the releases page. my bad thanks for telling me before i started the eclipse program again. i know its part of java but i simply hate that program. P.S. Your First Github link is broken. gives me luke squidwalker or whatever that dude is followed by 404
  11. wow, bad luck comes a dime a dozen these days huh. (not going to go into detail for reason). I'm gonna ask this question then when i am not 12 hours past the time i should have fallen asleep i will comeback and find that i missed a post explaining it all, but i am going to ask anyway. what program are you using to build the simulator. i have access to the files from you git post but either I'm missing something or (i PRAY not) i assume your using eclipse?
  12. yup, looks good to me thanks for the link. i am going to read up on that and read up a bit on the mod as well, at least more then i already have if i just want to print to the screen do i have to go through all the trouble of loading the GPU or can i do it the simple way. by loading numbers into registers and my string into a register then calling a Software interrupt? or will this not work in OC
  13. HAHAHAHAHHAHAHAHA, i was getting ready to say it still wasn't working. i didn't realize it wasn't supposed to put anything on the screen its supposed to write it to the logs. i derped my bad. IT WORKED! would you recommend anywhere for me to learn c?
  14. second question. where did you learn how to do all this? if you don't mind me asking
  15. ok, it looks like it would be in the best interest for me to stop asking for help so you can work on getting 0.0a3 out so that these problems can stop. and i don't know anything about a what ever undefined error i am getting. i am going to look and see if i can find anything in the code that immediately smacks me in the face. it wouldn't matter the components i am using would it. if it would i am running a t3 case, t3 processor , t3 GPU, t3 case, 2x t3 Hdd's, and 2x t3.5 memory cards