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- Yesterday
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nadeshiko7222 changed their profile photo
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Tore the tablet apart, made a new hard drive, reassembled it, installed OpenOS from scratch and now it works.
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minestarnl joined the community
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nadeshiko7222 joined the community
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How many recipies do you have added? at our server we have 25 recipies added with no problem so far...
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- ae2
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- Last week
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Elektron72 started following trouble with chunkloader
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Vanilla mob spawners activate based on player distance instead of chunkloading. You have to be within 16 blocks to get a spawner to activate.
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gusdnide joined the community
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I'm on OC 1.7.3 for Minecraft 1.12.
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i guess my my real question is what does the chunkloader upgrade actually chunk load
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Do you have gui.lua downloaded? You also need to name it exactly like this: gui.lua Otherwise it won't work.
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Yeah, I was already thinking about those two things. But thanks for helping me.
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oc version?
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ye' old apple joined the community
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After installing OpenOS on a tablet, I get the following error during startup, right after "Initializing System..." Unrecoverable Error /lib/vt100.lua:19: attempt to index a nil value (upvalue 'text') I have done nothing on this tablet, other than installing OpenOS via disk. Reinstalling the OS has not helped.
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CanisMinor started following trouble with chunkloader
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Problem summary: I’m trying to build an automatic wither farm using the chunkloader upgrade however when I place a robot with the chunkloader upgrade in the same chunk as the platforms I want loaded no mobs spawn. More details: I have placed the robot in the chunk I wanted and made sure the chunkloader was on (which it was). I changed the difficulty from normal to peaceful (to get rid of the existing mobs). Then went into spectator mode (so my character would not load any chunks.). after I changed my game mode I changed the difficulty back to normal and no mobs spawn in the chunk. i know this may not be a openComputers problem but any help great thanks
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CanisMinor joined the community
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There are none within the mod, but you can do that with OC but it requires knowledge about how things work. you could use network messages to send a command to the computer which the alarm is connected to. Or (which is more complicated) assemble a Microcontroller with the Alarm inside, which does listen for the network message. How to use network messages can be read up here: https://ocdoc.cil.li/component:modem You should start with 2 computers which have a wireless network card, and when you got that running you could look into microcontrollers.
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That worked, thanks. Question, is it possible to activate alarms wireless?
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Exit the Lua interpreter. Run `components | more` without the backticks just like you would in a Linux shell.
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Trellinane started following more filter for long text content
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Probably a very mundane question but in linux you can use the |more pipe for paging through long screen content. Is there anything like this in opencomputers? I have a number of components connected to a computer and when I use component.list() it displays the first several components and then leaves a ... at the bottom of the screen output. I know there are more components and I am assuming there is some limit on how many will be displayed to the screen. I want to know how I can show the complete list of components. Thanks.
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How to identify which side is connected to the computer
Trellinane replied to Trellinane's question in Programming
Thank you very much. Seems to be working. I will have to tweak things a bit for what I am doing but this was exactly what I was looking for as a starting point. -
Grorkef started following AE2 Stock Auto Crafting V1.3 /w Installer
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I use your program for a few days, but after a few hours, the computer crashes with a "not enough memory" error. I use a Tier 3 Computer Case with 2 Tier 3.5 Memory Modules.
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Grorkef joined the community
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@XyFreak Not the powercell, This Mod. It has a multiblock power storage system that uses 64 bit integers.
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- bigreactors
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How to identify which side is connected to the computer
Molinko replied to Trellinane's question in Programming
local function findInvs(ic) -- # ic: inventory_controller proxy local invs = {} -- # Loop over all sides for an inventory name. for side = 0, 5 do local name = ic.getInventoryName(side) -- # If an inventory name is present then store the name/type and the side:number if name then table.insert(invs, {name = name, side = side}) end end return invs end Example: local component = require 'component' local sides = require 'sides' local ic = component.inventory_controller local inventories = findInvs(ic) for i, inv in ipairs(inventories) do local side, size = sides[inv.side], ic.getInventorySize(inv.side) print("inventory at side: '" .. side .. "' has " .. tostring(size) .. " slots") end -
please try to change alarm.setRange(1-60) to alarm.setRange(15) and report back if the issue persists
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@XyFreakAlright... (shutdown, disabled Optifine, restart) I do have a blinking cursor, but I still have to click to manually refresh the screen. I am using a modified version of FTB Revelations, with all mods updated to their latest versions (except Extreme Reactors... their prepping/flattening for 13 fubar'd my Yellorite gen in my world, so I rolled back to the version before.) EDIT: If I reboot the computer, I have the blinking cursor. If I run the GUI and exit, no more blinky...
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Trellinane started following How to identify which side is connected to the computer
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Hello, I am looking for a way to identify which side of an external block is connected to the computer network. For instance if I had a chest connected to an inventory and wanted to be able to use an inventory_controller upgrade to inspect contents I would have to know which side to access in the methods. What if a user hooked the chest to a different side than the way I wrote the code. In other words, have the program search and determine which side to utilize in the program. This is my first attempt with open computers so I may be missing something really obvious. Thanks.
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UCQuasar reacted to an answer to a question: Need help using load to execute command using modem messages
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Need help using load to execute command using modem messages
UCQuasar replied to UCQuasar's question in Programming
It's fine, it was mostly just a curiosity question. I spammed a bunch of packets at the server and it seemed to crunch through them without dropping any and works great for this use case. I might take a crack at a queue system at a later time. I found that I have a 9 tick delay to send and get a response back and it takes 1 tick to send a modem message, so I'm guessing that as long as I don't send much more than 9 client messages at once without switching to an event pull then it should be fine. -
@CygnusiaX1 Can you check if its related to some mod you are using ( *hint* optifine *hint* ) - the shell cursor should be blinking if you just leave the pc on after booting @BrisingrAerowing I did but I forgot about it. `rftools_powercell` is already part of the whitelist. If your mod changes that then please add it to `/usr/lib/brgc/energy_storage_component.lua` and let me know if it works - i'll add it if it does.
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Need help using load to execute command using modem messages
Molinko replied to UCQuasar's question in Programming
The server code has no queue implementation so if the server takes too long too execute a certain command then i imagine the packet with a command from another client simply won't be executed. If you can wait a bit I'll update the example with a queue or you can take a walk at it yourself. You're very welcome bud. -
Need help using load to execute command using modem messages
UCQuasar replied to UCQuasar's question in Programming
Your example code works perfectly for what I'm doing. Thank you very much for your help. Edit - If I wanted to send a bunch of messages at once or had two computers sending messages to the server, how would the server handle multiple messages being sent within a few ticks. Would it hang while it completes the previous message instructions and drop a packet or would it queue up the events?
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