<?xml version="1.0"?>
<rss version="2.0"><channel><title>Addons Mods Latest Topics</title><link>https://oc.cil.li/forum/36-addons-mods/</link><description>Addons Mods Latest Topics</description><language>en</language><item><title>Computer temperature</title><link>https://oc.cil.li/topic/2408-computer-temperature/</link><description><![CDATA[<p>
	I'm working on a <u>feature of OpenComputers that adds CPU temperature</u> and adds a choice to the player: <strong>either lower the CPU clock</strong> for power consumption or <strong>turn on a "fan" component</strong> for performance
</p>

<p>
	This could also add overclocking
</p>

<p>
	Please note that I only started working on that yesterday so I can't present this functionality yet
</p>]]></description><guid isPermaLink="false">2408</guid><pubDate>Sun, 20 Aug 2023 09:06:06 +0000</pubDate></item><item><title>OpenFM Streaming radio with OC control!</title><link>https://oc.cil.li/topic/743-openfm-streaming-radio-with-oc-control/</link><description><![CDATA[<p>Hello all!<br>Screen Shot </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><br><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="OpenFM.png" data-src="http://pc-logix.com/mods/OpenFM/OpenFM.png"></p></div>
</div>
<p>I'm here once again with a new addon mod for OpenComputers (Unlike most of my others this one works without OC too). OpenFM allows you to stream from lots of online radio streaming services to your Minecraft world, all sound playing is done client side so there is little added load server side.  OpenFM supports Streaming audio in MPEG 1/2/3 format, or pls/m3u playlists linking to MPEG 1/2/3 sources.</p>
<p> </p>
<p>Downloads are at: <a href="http://minecraft.curseforge.com/projects/openfm" rel="external nofollow">http://minecraft.curseforge.com/projects/openfm</a></p>
<p>Source is at: <a href="https://github.com/PC-Logix/OpenFM" rel="external nofollow">https://github.com/PC-Logix/OpenFM</a></p>
<p> </p>
<p>Usage:</p>
<pre class="ipsCode prettyprint">
fm = components.openfm_radio
fm.setURL("http://listen.radionomy.com/DeepHouse")
fm.start()
fm.stop()
fm.volUp()
fm.volDown()
fm.getVol()
</pre>
]]></description><guid isPermaLink="false">743</guid><pubDate>Fri, 09 Oct 2015 05:49:50 +0000</pubDate></item><item><title>CraftOS and Lua 5.1 programs</title><link>https://oc.cil.li/topic/2375-craftos-and-lua-51-programs/</link><description><![CDATA[<p>
	There should be an addon mod that implements a Lua 5.1 CPU and a CraftOS floppy disk (maybe even a ComputerCraft EEPROM). Programs ran on it would behave exactly like they would in ComputerCraft. The CraftOS floppy should work similarly to the OpenOS one (CraftOS runs from floppy by default but with an install command to install to local disk). There should also be support for all OpenComputers as well as ComputerCraft peripherals (including from other mods)
</p>

<p>
	 
</p>

<p>
	Disclaimer: This was not originally my idea. Credits go to <a href="https://github.com/MightyPirates/OpenComputers/issues/2976" rel="external nofollow">https://github.com/MightyPirates/OpenComputers/issues/2976</a>
</p>]]></description><guid isPermaLink="false">2375</guid><pubDate>Sat, 07 Jan 2023 18:51:13 +0000</pubDate></item><item><title>[Outdated Post] [MC 1.6.4] [OC 1.2.2+] Computronics (0.1.5) - Link to new website in the thread</title><link>https://oc.cil.li/topic/14-outdated-post-mc-164-oc-122-computronics-015-link-to-new-website-in-the-thread/</link><description><![CDATA[<p>
	<span style="color:#c0392b;"><span style="font-size:26px;">This is an old post! </span></span><span style="font-size:20px;">The new Computronics for 1.7.10 and beyond can be found at <a href="http://wiki.vex.tty.sh/wiki:computronics" rel="external nofollow">here</a> (<a href="https://wiki.vexatos.com/wiki:computronics" rel="external nofollow">mirror</a>).</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Hey! This is my new mod, Computronics. It adds some new interesting peripherals, including simple Cameras, Cassette Tapes and MiscP's Iron Note Blocks.<br><br>
	The Cameras let you (and Robots) gather information (distance) about your surroundings, the Cassette Tapes let you record and play back music with a special format and... Iron Note Blocks are noteblocky. More features are planned, though!<br><br><img alt="RTYChuDl.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/RTYChuDl.png&amp;key=0c59e16b4c56248cc3e406e8c9ef141c5ff87d3ab7a7474fb8b37f8661543f1c"><br><br>
	WIKI AND DOWNLOADS: <del><a href="http://mc.shinonome.ch" rel="external nofollow">http://mc.shinonome.ch</a></del>  <a href="https://wiki.vexatos.com/wiki:computronics" rel="external nofollow">https://wiki.vexatos.com/wiki:computronics</a>
</p>

<p>
	 
</p>

<p>
	Edit by Sangar: changed URL as per Vexatos' request.
</p>
]]></description><guid isPermaLink="false">14</guid><pubDate>Sun, 09 Mar 2014 16:33:42 +0000</pubDate></item><item><title>OpenSolidState</title><link>https://oc.cil.li/topic/1983-opensolidstate/</link><description><![CDATA[<p style="text-align:center;">
	<strong><span style="font-size:26px;">OpenSolidState</span></strong>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">for Minecraft 1.12.2</span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">____________________________________________________</span>
</p>

<p>
	<span style="font-size:14px;"><strong>Source Code</strong> and <strong>builds</strong> can be found on <a href="https://github.com/Adorable-Catgirl/OpenSolidState" rel="external nofollow">Github</a>.</span>
</p>

<p>
	<span style="font-size:14px;">Note: Requires Forgelin.</span>
</p>

<p>
	 
</p>

<p>
	<strong>General Purpose (E)EPROMs?</strong>
</p>

<p>
	Have you ever wanted <em>fast</em> storage? How about wanting to boot PsychOS 2 on a uC? Well, now you can! There are two main variants: The card and the drive.
</p>

<p>
	 
</p>

<p>
	<em>The Card! </em>
</p>

<p>
	<img alt="image.png.ce2e4666bdacd04df2a19bf2eeb6fb83.png" class="ipsImage ipsImage_thumbnailed" data-fileid="699" data-ratio="115.05" style="height:auto;" width="206" data-src="https://oc.cil.li/uploads/monthly_2019_10/image.png.ce2e4666bdacd04df2a19bf2eeb6fb83.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	<em>The Drive!</em>
</p>

<p>
	<img alt="image.png.714e9c0eba0439d49d8e38702bb2a5da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="700" data-ratio="106.44" style="height:auto;" width="264" data-src="https://oc.cil.li/uploads/monthly_2019_10/image.png.714e9c0eba0439d49d8e38702bb2a5da.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	Tiers:
</p>

<ul>
	<li>
		Tier 1 - Manually erased EPROM, erased with the assembler. 64KiB
	</li>
	<li>
		Tier 2 - Electronically erased! Still 64KiB
	</li>
	<li>
		Tier 3 - Bigger EEPROM! 128KiB!
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong>But how do I craft them?</strong>
</p>

<p>
	Just use JEI, trust me.
</p>

<p>
	 
</p>

<p>
	<strong>What else is included?</strong>
</p>

<p>
	A utility floppy and ROMFS boot EEPROM are included with the mod!
</p>

<p>
	 
</p>

<p>
	Feel free to ask more questions!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:8px;">i need to make docs</span>
</p>
]]></description><guid isPermaLink="false">1983</guid><pubDate>Mon, 21 Oct 2019 23:48:33 +0000</pubDate></item><item><title>[Replaced][Release] Custom Cases For OC</title><link>https://oc.cil.li/topic/1774-replacedrelease-custom-cases-for-oc/</link><description><![CDATA[<p>
	<strong>THIS MOD IS NO LONGER SERVICED, PLEASE DOWNLOAD <a href="https://oc.cil.li/index.php?/topic/1799-ocdevices-flatpanel-cases-and-external-carddock/" rel="">THIS</a> INSTEAD!!!</strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	A while ago there was a post on here about someone making custom cases, I am not that person but I <strong>do</strong> have a release.  This may be improved upon in the future but as of right now it is in a completely usable state.
</p>

<p>
	<strong>This is a client side replacement for opencomputers. Do not use with normal opencomputers. This will be updated to <em>release</em> versions of OC and will not be for 1.7.10</strong>
</p>

<p>
	Theoretically this should be usable as a client connecting to a server with normal opencomputers, this was not tested.
</p>

<p>
	To use this install this modified version of opencomputers, it includes a custom case with it. If you want a different case you can choose to install a resource pack, I have made 2 so far. If a resource pack says it is incompatible for any reason ignore it, it's a single number in the pack.mcmeta that has to be different for certain minecraft versions, it will not effect the pack.
</p>

<p>
	The default case that comes with the mod:
</p>

<p>
	<img alt="case.png.e3ea5cdf6c4876df608dc13c493d4d14.png" class="ipsImage ipsImage_thumbnailed" data-fileid="556" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_2018_12/case.png.e3ea5cdf6c4876df608dc13c493d4d14.png" data-ratio="116.14"></p>

<p>
	<a href="https://drive.google.com/open?id=1Pum-PizaidiKwsR0InQvSz50MjrWXtN2" rel="external nofollow">1.10, OC version 1.7.3</a>
</p>

<p>
	<a href="https://drive.google.com/open?id=1Q3vsqiDZn_oEJ7eXxrhYCzB7oiKMUdTf" rel="external nofollow">1.11, OC version 1.7.3</a>
</p>

<p>
	<a href="https://drive.google.com/open?id=1mS7CAqQM-rc-gk29wA-GVLaP9dSybdlR" rel="external nofollow">1.12, OC version 1.7.3</a>
</p>

<p>
	NZXT Case: <a href="https://drive.google.com/open?id=1cxHAWFqKiAVL5ThM_WiGznHnFrP7giRM" rel="external nofollow">download</a>
</p>

<p>
	<img alt="pack.png.1f20681b9772581cb9dc2bf9109c3f0d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="554" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_2018_12/pack.png.1f20681b9772581cb9dc2bf9109c3f0d.png" data-ratio="146.28"></p>

<p>
	IBM 5150 Case: <a href="https://drive.google.com/open?id=1e82NrJufZqJ6_pAAZ6qvRQTMvj2sVTEs" rel="external nofollow">download</a>
</p>

<p>
	<img alt="case.png.e2d512cf954fd5bb991adac6266830b1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="555" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_2018_12/case.png.e2d512cf954fd5bb991adac6266830b1.png" data-ratio="43.2"></p>

<p>
	 
</p>

<p>
	Let me know of any issues, or any suggestions for future cases.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1774</guid><pubDate>Sun, 02 Dec 2018 00:32:31 +0000</pubDate></item><item><title>OpenScreens</title><link>https://oc.cil.li/topic/1912-openscreens/</link><description><![CDATA[<h2 style="text-align:center;">
	<strong>OpenScreens</strong>
</h2>

<p style="text-align:center;">
	<strong><span style="font-size:14px;">for Minecraft Forge 1.12 to 1.12.2</span></strong>
</p>

<p style="text-align:center;">
	<del><strong><span style="font-size:14px;">                                                                                                     </span></strong></del>
</p>

<p>
	<img alt="Flatscreen in office" data-imageproxy-source="https://i.imgur.com/FmChlRG.png" data-ratio="58.56" height="495" style="margin-left:auto;margin-right:auto;height:auto;" width="845" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/FmChlRG.png&amp;key=e25fe37b37c0dc9b1059c72804d7433ffc2c101a963f2095d9e8d6f3bba3c7d6" src="https://oc.cil.li/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	<strong>OpenScreens</strong> adds more display options for <a href="https://minecraft.curseforge.com/projects/opencomputers" rel="external nofollow">OpenComputers</a>.
</p>

<p>
	<strong><span style="font-size:18px;">Curse Link: </span><a href="https://minecraft.curseforge.com/projects/openscreens" rel="external nofollow">https://minecraft.curseforge.com/projects/openscreens</a></strong>
</p>

<h3>
	 
</h3>

<h3>
	<strong>Holo Screens</strong>
</h3>

<p>
	Holo screens are floating displays with adjustable size and color.
</p>

<p>
	 
</p>

<p>
	<img alt="Holo screens" data-imageproxy-source="https://i.imgur.com/JybJbAn.png" data-ratio="44.93" height="244" style="height:auto;" width="543" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JybJbAn.png&amp;key=0129fb018e8640f659560a6d42bcacffe39389998be089cbf3b72e6d329af951" src="https://oc.cil.li/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:left;">
	<span style="font-size:12px;"><em>Hologram projector model and texture by ZefTheFox</em></span>
</p>

<p>
	Right clicking a holo screen with a dye will change the background color. Right clicking the sides with an empty hand while crouching adjusts the size of the display.
</p>

<p>
	 
</p>

<h3>
	<strong>Flatscreens</strong>
</h3>

<p>
	Flatscreens are simple displays that are... flat! There's two types, one on the front of the block and one on the back to allow more freedom.
</p>

<p>
	<img alt="Ua4AgM4.png" data-imageproxy-source="https://i.imgur.com/Ua4AgM4.png" data-ratio="51.88" height="374" style="height:auto;" width="721" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/Ua4AgM4.png&amp;key=986fc179b981538ebf01c0c1ff1dd34f493e2f07ad96ea2168faee576e442055" src="https://oc.cil.li/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<h4>
	<strong>I have questions/need support! Where can I get help?</strong>
</h4>

<p>
	You can always ask in my <a href="https://discord.gg/zrjXjP5" rel="external nofollow">Discord server</a>. If your issue is related to <a href="https://minecraft.curseforge.com/projects/opencomputers" rel="external nofollow">OpenComputers</a>, you can read the <a href="https://ocdoc.cil.li/" rel="external nofollow">OpenComputers Wiki</a>. Report bugs <a href="https://github.com/itsmeow/OpenScreens/issues" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	<strong>My website: </strong><a href="https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fitsmeow.dev%252f" rel="external nofollow">https://itsmeow.dev/</a>
</p>

<p>
	<strong>Discord Server:</strong> <a href="https://discord.gg/zrjXjP5" rel="external nofollow">https://discord.gg/zrjXjP5</a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Curse Link: </span><a href="https://minecraft.curseforge.com/projects/openscreens" rel="external nofollow">https://minecraft.curseforge.com/projects/openscreens</a></strong>
</p>
]]></description><guid isPermaLink="false">1912</guid><pubDate>Wed, 26 Jun 2019 09:05:29 +0000</pubDate></item><item><title>OpenSecurity 1.7.10/1.10.2</title><link>https://oc.cil.li/topic/606-opensecurity-17101102/</link><description><![CDATA[<p>
	Hello all, I'm here to announce the release of OpenSecurity!<br>
	Build Status: <img alt="icon.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://ci.pc-logix.com/job/OpenSecurity/badge/icon/icon.png&amp;key=29f3a0faa7604a121a6da4778ca61884d08d991695e917850b103f26c2ef613e"><br>
	Downloads: <a href="https://minecraft.curseforge.com/projects/OpenSecurity" rel="external nofollow">https://minecraft.curseforge.com/projects/OpenSecurity</a><br>
	Change Log: <a href="http://ci.pc-logix.com/job/OpenSecurity/changes" rel="external nofollow">http://ci.pc-logix.com/job/OpenSecurity/changes</a><br>
	Source: <a href="https://github.com/PC-Logix/OpenSecurity" rel="external nofollow">https://github.com/PC-Logix/OpenSecurity</a><br>
	OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases.
</p>

<p>
	 
</p>

<p>
	Documentation has been moved to GitHub: <a href="https://github.com/PC-Logix/OpenSecurity/wiki" rel="external nofollow">https://github.com/PC-Logix/OpenSecurity/wiki</a>
</p>
]]></description><guid isPermaLink="false">606</guid><pubDate>Sun, 14 Jun 2015 21:12:15 +0000</pubDate></item><item><title>OCDevices (FlatPanel, Cases and external CardDock)</title><link>https://oc.cil.li/topic/1799-ocdevices-flatpanel-cases-and-external-carddock/</link><description><![CDATA[<p>
	Features:
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	<strong>FlatScreen Panel</strong> 
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	frameless screen which can be configured to be "rotated/tilted" on the x/y axis and can render transparent (they work as normal Screens, Touchinput will be improved in the final release)
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	<strong>CardDock</strong> 
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	external housing for OpenComputer Cards which can be bound to any machine in the Network
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	<strong>Cases</strong>
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	additional Tier3 computer cases from <em>ZefTheFox</em>
</p>

<p style="background-color:#fcfcfc;color:#000000;font-size:13px;">
	 
</p>

<p>
	Download on curseForge for Minecraft 1.12.2
</p>

<p>
	<a href="https://minecraft.curseforge.com/projects/ocdevices" rel="external nofollow">https://minecraft.curseforge.com/projects/ocdevices</a>
</p>

<p>
	 
</p>

<p>
	<img alt="9oiD7g9.png" class="ipsImage" data-imageproxy-source="https://i.imgur.com/9oiD7g9.png" height="678" src="https://oc.cil.li/applications/core/interface/js/spacer.png" width="1000" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/9oiD7g9.png&amp;key=ab3f9d63dacf08049a5d6f1fc4a576eed1db62d9547618a84daab32682530b51"></p>

<p>
	<img alt="iIbejId.png" class="ipsImage" data-imageproxy-source="https://i.imgur.com/iIbejId.png" height="750" src="https://oc.cil.li/applications/core/interface/js/spacer.png" width="985" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/iIbejId.png&amp;key=1b4bdb826f5b129bb299941fba0e293d2f5315231d154eed0780f7934444516d"></p>

<p>
	<img alt="bi0oKjZ.png" class="ipsImage" height="650" src="https://oc.cil.li/applications/core/interface/js/spacer.png" width="936" data-imageproxy-source="https://i.imgur.com/bi0oKjZ.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/bi0oKjZ.png&amp;key=369bba61c19aa745cfec7911342a7f41f40e7df757b58816094821d4139f2e98"></p>
]]></description><guid isPermaLink="false">1799</guid><pubDate>Mon, 14 Jan 2019 05:58:30 +0000</pubDate></item><item><title>MatterTech</title><link>https://oc.cil.li/topic/1788-mattertech/</link><description><![CDATA[
<p>
	I have finally gotten to the point where I feel I am capable enough to write an addon mod for OpenComputers.  This addon is the result of my desire to provide useful mechanics which are gated behind OpenComputers knowledge and infrastructure.  As the title of this post suggests, this addon will focus on the manipulation of matter (and energy) through the use of OpenComputers components.  All machines in this addon/mod will require OpenComputers to function.  This mod will not feature any GUIs, besides the interfaces OpenComputers itself provides.
</p>

<p>
	Planned content (may change):
</p>

<p>
	- A Transporter system similar to the technology of the same name seen in <i>Star Trek. </i>(This will be the first feature added and is currently being worked on)
</p>

<p>
	- A viable endgame power source (power output comparable to Mekanism's Fusion Reactor) in the form of a matter-antimatter reactor.
</p>

<p>
	- An Energy-&gt;Matter converter similar to the Replicator technology seen in <em>Star Trek</em>.
</p>

<p>
	 
</p>

<p>
	Any ideas or feedback on this project is welcome!
</p>

<p>
	The GitHub repository for this project may be found <a href="https://github.com/elijahlorden/MatterTech" rel="external nofollow">here</a>.
</p>
]]></description><guid isPermaLink="false">1788</guid><pubDate>Wed, 26 Dec 2018 10:32:16 +0000</pubDate></item><item><title>More Cases for OC</title><link>https://oc.cil.li/topic/753-more-cases-for-oc/</link><description><![CDATA[<p>I consider myself a pretty good Java developer, and I think OC could use a few more cases. So I'm going to code in an addon mod that is purely for aesthetics. I'm going to taking IRL cases and bring them to OC, if you have any you want to see then respond with a picture.  </p>]]></description><guid isPermaLink="false">753</guid><pubDate>Sat, 24 Oct 2015 04:55:27 +0000</pubDate></item><item><title>Thaumic computers (Thaumcraft Driver)</title><link>https://oc.cil.li/topic/1612-thaumic-computers-thaumcraft-driver/</link><description><![CDATA[
<p>
	Work in progress driver for Thaumcraft for minecraft 1.12
</p>

<p>
	Understands Aspects in jars and machines, aspects on items inside chests.
</p>

<p>
	<a href="https://github.com/jco2641/Thaumic_Computers" rel="external nofollow">Code at Github</a>
</p>

<p>
	<a href="https://github.com/jco2641/Thaumic_Computers/releases/latest" rel="external nofollow">Download at Github</a>
</p>
]]></description><guid isPermaLink="false">1612</guid><pubDate>Fri, 11 May 2018 20:59:17 +0000</pubDate></item><item><title>OpenComputers Tinker's Construct Driver</title><link>https://oc.cil.li/topic/1553-opencomputers-tinkers-construct-driver/</link><description><![CDATA[
<p>
	<a href="https://minecraft.curseforge.com/projects/opencomputers-drivers-for-tinkers-construct" rel="external nofollow">Project page on CurseForge</a>
</p>

<p>
	<a href="https://github.com/BrisingrAerowing/TinkersOCDrivers" rel="external nofollow">Github Repository</a>
</p>

<p>
	This mod adds drivers for Tinker's Construct multiblocks.
</p>

<p>
	It allows for obtaining information on the state of each structure, and enables moving fluids around in the Smeltery and Tank.
</p>

<p>
	This mod is currently in an alpha state due to very limited testing, but should be usable.
</p>
]]></description><guid isPermaLink="false">1553</guid><pubDate>Tue, 13 Feb 2018 06:50:50 +0000</pubDate></item><item><title>[1.12.2] OpenEntity (Alpha)</title><link>https://oc.cil.li/topic/1546-1122-openentity-alpha/</link><description><![CDATA[<p>
	Hi, want to show of my current project. the mod allows to attach Capabilities to almost any Entity (Mob/Minecart) and manipulation through a OpenComputers components
</p>

<p>
	 
</p>

<p>
	Wiki: <a href="https://github.com/ben-mkiv/OpenEntity/wiki" rel="external nofollow">https://github.com/ben-mkiv/OpenEntity/wiki</a>
</p>

<p>
	Curse Project Site: <a href="https://minecraft.curseforge.com/projects/openentity" rel="external nofollow">https://minecraft.curseforge.com/projects/openentity</a>
</p>

<p>
	Latest Downloads: <a href="https://minecraft.curseforge.com/projects/openentity/files" rel="external nofollow">https://minecraft.curseforge.com/projects/openentity/files</a>
</p>

<p>
	<strong>make world backups if you use alpha/beta builds of my mod!  xD</strong>
</p>

<p>
	OpenComputer 1.7+ for Minecraft 1.12 is required to enable the OpenComputers features
</p>

<p>
	feel free to contribute any feedback, specially how to balance costs of features out
</p>

<p>
	 
</p>

<p>
	<img alt="tAbnEG0.png" class="ipsImage" height="597" src="https://oc.cil.li/applications/core/interface/js/spacer.png" width="1000" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/tAbnEG0.png&amp;key=009943573db4ba03d7a93dce893e455c435659688381cd2010f844466b4d810e"></p>
]]></description><guid isPermaLink="false">1546</guid><pubDate>Sun, 28 Jan 2018 12:33:43 +0000</pubDate></item><item><title>[1.12] OC Sensors</title><link>https://oc.cil.li/topic/1399-112-oc-sensors/</link><description><![CDATA[
<p>
	I've just ported my attempt at a Sensor mod to 1.12/1.12.1.
</p>

<p>
	It allows searching for and scanning nearby blocks for energy, items etc
</p>

<p>
	Downloads, description and examples on <a href="https://minecraft.curseforge.com/projects/oc-sensors" rel="external nofollow">curse</a><br />
	Sources on <a href="https://github.com/thraaawn/ocsensors" rel="external nofollow">github</a>
</p>

<p>
	Maybe this is useful to somebody else but me. It should also be easily extendable to support more mods. Pull requests always welcome!
</p>
]]></description><guid isPermaLink="false">1399</guid><pubDate>Sat, 19 Aug 2017 21:12:10 +0000</pubDate></item><item><title>OpenComputers Does Not Detect Bundled Redstone Cable from Project Red</title><link>https://oc.cil.li/topic/1443-opencomputers-does-not-detect-bundled-redstone-cable-from-project-red/</link><description><![CDATA[<p>
	My OpenComputers Does Not Detect Bundled Redstone Cable from Project Red
</p>
<p><a href="https://oc.cil.li/uploads/monthly_2017_09/Screenshot_2.png.80f59b8ea361d42aa479e36d9d04419f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="272" src="https://oc.cil.li/applications/core/interface/js/spacer.png" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_2.png" data-src="https://oc.cil.li/uploads/monthly_2017_09/Screenshot_2.png.80f59b8ea361d42aa479e36d9d04419f.png" data-ratio="82.8"></a></p>
<p><a href="https://oc.cil.li/uploads/monthly_2017_09/Screenshot_1.png.edf4e76a7c405c19941dbf95990edc48.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="273" src="https://oc.cil.li/applications/core/interface/js/spacer.png" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_1.png" data-src="https://oc.cil.li/uploads/monthly_2017_09/Screenshot_1.png.edf4e76a7c405c19941dbf95990edc48.png" data-ratio="66.28"></a></p>]]></description><guid isPermaLink="false">1443</guid><pubDate>Mon, 25 Sep 2017 05:50:40 +0000</pubDate></item><item><title>[MC 1.7.10][OC 1.4.0] OpenGlasses</title><link>https://oc.cil.li/topic/351-mc-1710oc-140-openglasses/</link><description><![CDATA[<p><span style="font-size:18px;">Hello everyone! This is Direwo... wait, no...<br><br>But, since I've caught your attention now, I'd like to show you a mod that I've been creating for some time now.<br><br>The Mod is called OpenGlasses ans is an extension to OpenComputers.It is analogous to glasses from the OpenPeripherals add-on for ComputerCraft, but adds a few more nifty features.</span></p>
<br><br><p style="text-align:center;"><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="0dae77fa683bde0a44bfe27a611c6214.png" data-src="http://starchasers.pl/OpenGlasses/images/0dae77fa683bde0a44bfe27a611c6214.png"></p>
<br><p style="text-align:center;"><br><span style="font-size:24px;">Download: <a href="http://starchasers.pl/OpenGlasses/doku.php?id=download" rel="external nofollow">LINK</a><br>Wiki: <a href="http://starchasers.pl/OpenGlasses/doku.php?id=start" rel="external nofollow">LINK</a><br>Issues: <a href="https://github.com/StarChasers/OCGlasses/issues" rel="external nofollow">LINK</a></span></p>
]]></description><guid isPermaLink="false">351</guid><pubDate>Tue, 25 Nov 2014 20:57:41 +0000</pubDate></item><item><title>[1.10.2] [On Hold] OC Hard Light</title><link>https://oc.cil.li/topic/953-1102-on-hold-oc-hard-light/</link><description><![CDATA[<p>
	<span style="color:#FF0000;">NOTE: I'm new to java, but have been working in Python building a model converter for quite a while.</span>
</p>

<p>
	so I'm starting on the latest version of minecraft so I'll have something decent by the time enough decent mods have been ported to the version.<br>
	(basically working my way into the modding community)<br>
	so don't expect to see this mod released for a while.
</p>

<p>
	<span style="color:#008000;">feel free to jump in and lend any info you may have to help me make this better</span> <img alt=":)" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/smile@2x.png 2x" width="20" data-emoticon="" data-src="https://oc.cil.li/uploads/emoticons/default_smile.png"></p>

<p>
	<span style="color:#808000;">Minecraft is a game about creativity, so why not extend it with something purely creative.</span> <img alt=";)" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/wink@2x.png 2x" width="20" data-emoticon="" data-src="https://oc.cil.li/uploads/emoticons/default_wink.png"></p>

<p>
	This mod will add the ability to manipulate "physical" light through the use of the OC computer.<br>
	The inspiration and idea for this mod came from both the OpenGlasses mod (being able to program virtual holograms), and the concept of Hard Light.<br>
	(credit to Loggren aka RickyTheVoice for being the first to inform me about the concept on my forum.)
</p>

<p>
	Hard Light is a concept by which holograms can physically interact with you, whether it be:<br>
	- standing on a floating "magical" platform<br>
	- protecting your base from intruders with a force-field<br>
	- cloaking your base (this would actually be less CPU-tasking than a massive area of sky-blocks)<br>
	- defining entities in the world (mobs or pets)<br>
	- programming tools weapons or magical abilities
</p>

<p>
	Sources:<br><a href="http://reddwarf.wikia.com/wiki/Hologram" rel="external nofollow">http://reddwarf.wikia.com/wiki/Hologram</a><br><a href="https://www.filterbypass.me/s.php?k=http%3A%2F%2Fwww.halopedia.org%2FHard_light&amp;b=4&amp;f=norefer" rel="external nofollow">https://www.filterbypass.me/s.php?k=http%3A%2F%2Fwww.halopedia.org%2FHard_light&amp;b=4&amp;f=norefer</a><br><a href="http://theportalwiki.com/wiki/Hard_Light_Bridge" rel="external nofollow">http://theportalwiki.com/wiki/Hard_Light_Bridge</a>
</p>

<p>
	a bit far-fetched here, but:<br><a href="http://overwatch.gamepedia.com/Hard-light" rel="external nofollow">http://overwatch.gamepedia.com/Hard-light</a>
</p>

<p>
	Now yes, because it's <strong>Hard</strong> Light, aside from getting in your way and/or supporting you, it'll also be able to break blocks and/or hurt you...<br>
	So to add some grief-control, I'll be adding area definitions to the LUA-API, to secure blocks that hard light will simply "pass through".<br>
	(This means other players won't be able to mine your blocks with hard-light tools)<br>
	^ I will also try to integrate into current grief-prevention systems, so you can use factions or claims to do this for you <img alt=";)" data-emoticon="" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/wink@2x.png 2x" title=";)" width="20" data-src="https://oc.cil.li/uploads/emoticons/default_wink.png"></p>

<p>
	The light casted is also controlled via the LUA-API (see the next post below for format descriptions).
</p>

<p>
	Like a real GPU, the projector will act as a server for storing model data (as arrays) when supplied with RAM.<br>
	And like modern 3D engines, The LUA-API will allow you to control the data uploaded to the projector.<br>
	This basically means you can upload say, a vertex array, and then modify it through your program's run-loop.
</p>

<p>
	@TheMightyPirates: (regarding an earlier issue) yes this means I'm providing a sandboxed interface, I'm experienced with this thanks to my model converter's scripting interface. <img alt=";)" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/wink@2x.png 2x" width="20" data-emoticon="" data-src="https://oc.cil.li/uploads/emoticons/default_wink.png"></p>

<p>
	Now, the mod will provide it's own type of RAM which will be significantly larger and faster than the RAM provided by OC.<br>
	Note that crafting RAM is not meant to be cheap, with a recipe similar to OC's T3.5 RAM, for a base craft of 2MB in size.<br>
	2MB will typically be all you'll need for pretty much anything... (the Wii's embedded GPU-RAM is 3MB to give you an idea)<br>
	Any higher amounts of RAM are crafted from an X2 recipe (like OC Lights) up to 256MB maxed for<span> those who want to build complete virtual worlds with alot of GFX.</span><br>
	(go crazy with your creative skillz, just be careful to consider other people who'll see your stuff, they may not have the hardware power you have)
</p>

<p>
	I will try to automate available GPU-RAM detection, which should allow you to define whatever you want w/o hurting anyone else.<br>
	if the end-user's GPU-RAM is full, the data will simply not be displayed...<br>
	Note that distance, clipping, and render-priority plays a part in the data uploaded to the actual GPU, so really this shouldn't be a problem <img alt=":)" data-emoticon="" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" data-src="https://oc.cil.li/uploads/emoticons/default_smile.png"></p>

<p>
	Aside from RAM, each projector will also have a default range before the light "weakens" or fades out (unless given the Ender upgrade),<br>
	so range upgrades (crafted in the same way as RAM, though limitless) will allow you to extend your projection range, simply adding the multiple to the default range until maxed.<br>
	The more upgrade power you have, the less power you'll use at a closer range, and the farther you'll be able to project hard light.<br>
	(this also affects tools which will show a faded version in your inv when you're out of range or don't have enough power to use)
</p>

<p>
	Power usage affection at max distance is <strong>default_power + ( upgrade_power * .25 )</strong> which actually cuts power usage at the default distance.
</p>

<p>
	Now with the Ender upgrade, projecting long distances will need to use extreme amounts of power (WIP), where installing range upgrades simply reduces the amount of power used (WIP).<br>
	(theoretically though, you should be able to project at any location, as long as you can supply enough power) <img alt=";)" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/wink@2x.png 2x" width="20" data-emoticon="" data-src="https://oc.cil.li/uploads/emoticons/default_wink.png"></p>

<p>
	Here's a chart listing the tier ranges and RAM limits:
</p>

<pre class="ipsCode">
 Tier | max RAM | block-range | color-depth
------+---------+-------------+-------------
  1   |  64MB   |   16 - 384  | bitmap (B/W)
  1.5 |  64MB   |   16 - 384  | grayscale
  2   |  128MB  |   48 - 4096 | 16 color
  2.5 |  128MB  |   48 - 4096 | 256 color
  3   |  256MB  |   64 - ∞    | 16bit RGB5A3
  3.5 |  256MB  |   64 - ∞    | true-color
  4(C)|    ∞    | ∞ + upgrade | true-color</pre>

<p>
	yes, T4 is actually creative, meaning no limits on anything (including power) (unlike OC's cases)
</p>

<p>
	Progress Log:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			- finally got MC 1.10 working (installation does not tell you to increase the JVM memory when running gradle)
		</p>

		<p>
			<img alt="unknown.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://cdn.discordapp.com/attachments/98580359909773312/196787890280202241/unknown.png&amp;key=44a57b56a5169eb704c2df5bdb259994681183c3fcd8fbc6b04e7d204455a176"></p>

		<p>
			- acquired marcin212's permission to use and rehaul his OpenGlasses source
		</p>

		<p>
			(I'm not a leech, I promise, but I gotta learn and start from somewhere)
		</p>

		<p>
			- restructuring the source (refactoring my namespace and mod-id names)
		</p>

		<p>
			(I'll start the real work after this test works)
		</p>

		<p>
			- my very first compiled project (of everything) that works (let a noob enjoy his hype) =D
		</p>

		<p>
			<img alt="first_test.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=https://lh3.googleusercontent.com/-vuFc3hOdlRY/V3GgzyDYIII/AAAAAAAAJ5s/wWsStA81Co8AY3PSPKO2rQx1vwzBkHmDACCo/s1440/first_test.png&amp;key=6ad290337394387897b7f94a1d5f9fb719c4dc6a384508a0427e1f1050e566f9"></p>

		<p>
			so I've renamed the base structure classes to fit my base structure and gave it a test (forgot to rename the asset locations)
		</p>

		<p>
			now the real mod-work can begin, and I'll be losing net soon, so I won't be posting an update for a good while (after September at least)
		</p>

		<p>
			Posting off cruddy phones...
		</p>

		<p>
			playing around with the GL-FFP to get a feel of java and all, but am making progress toward a mesh renderer.
		</p>

		<p>
			<img alt="OCHL_progress.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://lh3.ggpht.com/-3_CfweUZAZQ/V3_8JanTt0I/AAAAAAAAJ74/wLT3dT5sVUczp3ZzbAhOFoyrSUY6tZ36QCCo/s1600/OCHL_progress.png&amp;key=a694dba21ef900177f6947959e7c532f9e6b5bb6ac5072eb325f57fc8b176fd5"></p>

		<p>
			ignore the stupid block texture, I intend to replace that with a real model, like what mekanism does.
		</p>

		<p>
			One thing I can't seem to completely figure out though is minecraft's collision code.
		</p>

		<p>
			Boxes don't collide well with triangles.
		</p>

		<p>
			So I'm looking into modifying minecraft's Entity class, replacing the default collision functions with my own.
		</p>

		<p>
			Could use a few pointers though about what to avoid since I don't know much about minecraft's source...
		</p>

		<p>
			so I've modified the widget class to inherit from the Entity class, and everything broke.
		</p>

		<p>
			so here's what I've currently got:
		</p>

		<p>
			<img alt="unknown.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://lh3.ggpht.com/-c5AI-KIc4Tc/V4pdH6OnvoI/AAAAAAAAJ8g/E2H2Ud7unQ8uC51ZXCetHqNaJp8qxpMxwCCo/s1400/unknown.png&amp;key=86ca9b30b21e274dde0177bc65784e299283437155124d52071dcaaf5b35057e"></p>

		<p>
			that error doesn't crash the client, but trying to add the triangles kicks me off the local server.
		</p>

		<p>
			I'm probably doing something insanely stupid without realizing it...
		</p>
	</div>
</div>

<p>
	EDIT: should've also mentioned I have no internet at home...
</p>

<p>
	I do have a bunch of sources from various mods though which I'm using for examples.
</p>

<p>
	<span style="color:#008000;"><strong>Remember:</strong> If you have any ideas for this, feel free to post here or PM me.</span>
</p>

<p>
	Notes and plans:
</p>

<p>
	- [removed] custom player models will require a separate mod (you can't cloak yourself as a mouse and expect to fit in a mouse-hole)
</p>

<p>
	- [removed] world casting can be done via a void world with RFTools or MystCraft and the like (otherwize things would clash)
</p>

<p>
	- [planned] basic and ender projector upgrades for robots and drones (limited with 64MB RAM and a 48, 96, or 128 block range with half the power use)
</p>

<p>
	 
</p>

<p>
	Join my community on Discord and chat with me live:
</p>

<p>
	<a href="https://discord.gg/0Y8h5pLQK5uS7xMH" rel="external nofollow">https://discord.gg/0Y8h5pLQK5uS7xMH</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">953</guid><pubDate>Sun, 26 Jun 2016 23:15:54 +0000</pubDate></item><item><title>MC 1.6.4/1.7.10/1.8.9/1.9.4/1.10.2 OpenPrinter</title><link>https://oc.cil.li/topic/54-mc-16417101891941102-openprinter/</link><description><![CDATA[<p>
	Hello all, I'd like to announce a new addon for OpenComputers: OpenPrinter!  I was stuck using CC's printer and a adapter to print stuff with OC, so I set about to write a printer exclusively for OpenComputers.<br>
	 <br>
	1.6.4: <img alt="build.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://lanteacraft.com/jenkins/job/OpenPrinter/badge/icon/build.png&amp;key=dff7779ac8386d47ef7bd1ec1528385b9245f08dbc509ab412f0a24800b749e4"><br>
	Source: <a href="https://github.com/PC-Logix/OpenPrinter/tree/master" rel="external nofollow">https://github.com/PC-Logix/OpenPrinter/tree/master</a><br><br>
	1.7.2/1.7.10: <img alt="build.png" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/applications/core/interface/imageproxy/imageproxy.php?img=http://lanteacraft.com/jenkins/job/OpenPrinter1.7/badge/icon/build.png&amp;key=bfe721b89304656eab9cd3b6fdda964d0fca5878e0328997dafd0c3e24f5a79a"><br>
	Source: <a href="https://github.com/PC-Logix/OpenPrinter/tree/1.7" rel="external nofollow">https://github.com/PC-Logix/OpenPrinter/tree/1.7</a><br>
	 <br>
	1.7.2 builds work with 1.7.10 with no issue.<br>
	 <br>
	Builds 73+ are MC 1.7.10 and OC 1.4+ compatible and will not work with earlier versions of either.
</p>

<p>
	Builds 120+ are MC 1.7.10, and require OC 1.5+<br>
	 <br>
	Downloads:
</p>

<p>
	<a href="https://minecraft.curseforge.com/projects/OpenPrinter" rel="external nofollow">https://minecraft.curseforge.com/projects/OpenPrinter</a><br>
	Also, the mod has a auto update checker, like most mods, but this one is based on the M.U.D of Battlegear2 mod, and includes the ability to download updates to the mod from within the game. (restart still required)<br><br><br>
	A Printed page:<br><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-73379700-1397791260.jpg" rel="" data-fileid="5"><img alt="ss (2014-04-15 at 08.43.02).jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="5" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-73379700-1397791260_thumb.jpg" data-ratio="55.08"></a><br>
	 <br>
	Recipes:<br>
	The Printer:<br><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-37591400-1397791242.png" rel="" data-fileid="1"><img alt="ss (2014-04-14 at 04.18.22).png" class="ipsImage ipsImage_thumbnailed" data-fileid="1" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-37591400-1397791242_thumb.png" data-ratio="55.7"></a><br>
	4 Iron Ingot,<br>
	2 tier 1 ICs,<br>
	2 Redstone,<br>
	1 PCB.<br>
	 <br>
	Color Ink Cartridge:<br><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-29119300-1397791248.png" rel="" data-fileid="2"><img alt="ss (2014-04-14 at 06.03.28).png" class="ipsImage ipsImage_thumbnailed" data-fileid="2" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-29119300-1397791248_thumb.png" data-ratio="55.04"></a><br>
	1 Rose Red,<br>
	1 Cactus Green,<br>
	1 Lapis Lazuli<br>
	1 Iron Ingot.<br>
	100 uses by default, changeable in the config.<br>
	 <br>
	Black Ink Cartridge:<br><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-89682300-1397791251.png" rel="" data-fileid="3"><img alt="ss (2014-04-14 at 06.04.00).png" class="ipsImage ipsImage_thumbnailed" data-fileid="3" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_04_2014/post-204-0-89682300-1397791251_thumb.png" data-ratio="54.62"></a><br>
	3 Squid Ink<br>
	1 Iron Ingot<br>
	100 uses by default, changeable in the config.<br>
	 <br>
	Ink Refill recipe, use the proper recipe above, but replace the iron nugget with a partially used ink cartridge.<br>
	 <br>
	Printer Paper Roll (256 sheets of paper in one item)<br><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_10_2014/post-204-0-88129100-1413483570.png" rel="" data-fileid="29"><img alt="ss+(2014-10-16+at+08.18.32).png" class="ipsImage ipsImage_thumbnailed" data-fileid="29" src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-src="https://oc.cil.li/uploads/monthly_10_2014/post-204-0-88129100-1413483570_thumb.png" data-ratio="46.97"></a><br>
	4 stacks of 64 Minecraft Paper<br>
	 <br>
	Methods:
</p>

<pre class="ipsCode prettyprint lang-auto">
op = component.openprinter</pre>

<pre class="ipsCode prettyprint lang-auto">
op.writeln("String", [0xHEXCOLOR], ["center"])
</pre>

<p>
	 <br>
	Color, and center are optional, format is 0xRRGGBB, using this will add one use of your color ink cartridge, center will attempt to render the string in the center of the page, instead of left justified.  you CAN use Minecraft's chat formatting control codes with calls to writeln, <a href="http://minecraft.gamepedia.com/Formatting_codes" rel="external nofollow">http://minecraft.gamepedia.com/Formatting_codes</a>  EACH CALL to a COLOR set will add one use of the color ink cartridge, calls to format codes will NOT.
</p>

<pre class="ipsCode prettyprint lang-auto">
op.setTitle("String")</pre>

<p>
	Sets the "name" of the printed page, this also effects the item display in your inventory, never forget which page is which!
</p>

<pre class="ipsCode prettyprint lang-auto">
op.getPaperLevel()</pre>

<p>
	Returns the amount of paper in your printer, 0-64 for Normal MC paper, or 0-256 for a paper roll.
</p>

<pre class="ipsCode prettyprint lang-auto">
op.getColorInkLevel()
op.getBlackInkLevel()
</pre>

<p>
	returns the number of uses left in the ink cartridge 0-100 (default)
</p>

<pre class="ipsCode prettyprint lang-auto">
op.clear()
</pre>

<p>
	Will clear everything set by previous calls to op.writeln()
</p>

<pre class="ipsCode prettyprint lang-auto">
op.print()</pre>

<p>
	Calling this method will print all previous calls to writeln to the printer.
</p>

<pre class="ipsCode prettyprint lang-auto">
op.printTag("String")</pre>

<p>
	will print data to a Name Tag, op.printTag("Dinnerbone") and op.printTag("jeb_") <img alt=":D" height="20" src="https://oc.cil.li/applications/core/interface/js/spacer.png" srcset="https://oc.cil.li/uploads/emoticons/biggrin@2x.png 2x" width="20" data-src="https://oc.cil.li/uploads/emoticons/default_biggrin.png"><br>
	This can be disabled via the config because this usually costs XP to set, using this method it is free.
</p>
]]></description><guid isPermaLink="false">54</guid><pubDate>Fri, 18 Apr 2014 03:23:03 +0000</pubDate></item><item><title>[MC 1.7.10][OC 1.5+] OC-Minecarts</title><link>https://oc.cil.li/topic/737-mc-1710oc-15-oc-minecarts/</link><description><![CDATA[<p>Hello everybody!<br>This is the official forum thread for OC-Minecarts.<br><br>This addon mod adds computer carts and more to OpenComputers.</p>
<p> </p>
<p>Some features in this mod:</p>
<ul><li>Computer carts with an build-in engine and a break.</li>
<li>Remote module for railcraft locomotives</li>
<li>Network rail to send network messages and power to a computer cart.</li>
</ul><p> </p>
<p>Interaction with Railcraft:</p>
<ul><li>Computer carts can take energy from electric rails.</li>
<li>Carts are linkable.</li>
<li>Signal for cart lockdown <span style="color:rgb(0,0,0);font-family:'Noto Sans', 'Helvetica Neue LT Pro', 'Helvetica Neue', Helvetica, Arial, sans-serif;">(holding tracks)</span>.</li>
<li>Linking Upgrade for Computer Carts</li>
<li>You can put railcraft emblems on Computer Carts</li>
</ul><p> </p>
<p>Screenshot:</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://oc.cil.li/uploads/monthly_11_2015/post-306-0-78994800-1446481722.png" rel=""><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=84" class="ipsImage ipsImage_thumbnailed" alt="post-306-0-78994800-1446481722_thumb.png" data-src="https://oc.cil.li/uploads/monthly_11_2015/post-306-0-78994800-1446481722_thumb.png"></a></p>
<p> </p>
<p>Download and more informations on <a href="http://minecraft.curseforge.com/projects/oc-minecarts" rel="external nofollow">Curse</a>.</p>
<p> </p>
<p>Please report any issues. <a href="https://github.com/feldim2425/OC-Minecarts/issues" rel="external nofollow">Github</a></p>
]]></description><guid isPermaLink="false">737</guid><pubDate>Sat, 03 Oct 2015 16:49:38 +0000</pubDate></item><item><title>[MC 1.6.4/1.7.X][OC 1.3+][1.1] MassSound Addon</title><link>https://oc.cil.li/topic/115-mc-16417xoc-1311-masssound-addon/</link><description><![CDATA[<p><strong>Description:</strong><br>The MassSound addon adds a card which can play minecraft sounds.<br> <br>You can use any sound that is in your sound folder, like "tile.piston.in" or "note.bd"<br> <br>The Pitch (really, just speed) and Volume of the sound can also be changed.<br> <br><strong>Note:</strong><br>I'm not likely to read this topic. If you've come across issues, post them here, and file an issue on <a href="https://github.com/gamax92/masssound/issues" rel="external nofollow">Github's issue link</a><br> <br><strong>Recipes:</strong><br><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="GVTRuMV.png" data-src="http://i.imgur.com/GVTRuMV.png"><br>Takes a Tier1 MicroChip, a Card Base, and a Note Block<br> <br><strong>Links:</strong><br><a href="https://github.com/gamax92/masssound/wiki" rel="external nofollow">Documentation</a><br><a href="https://github.com/gamax92/masssound" rel="external nofollow">Downloads + Source Code</a></p>]]></description><guid isPermaLink="false">115</guid><pubDate>Sat, 07 Jun 2014 04:39:06 +0000</pubDate></item><item><title><![CDATA[[MC1.8.9] Chisels & Bytes]]></title><link>https://oc.cil.li/topic/859-mc189-chisels-bytes/</link><description><![CDATA[
<p>While technically an addon to AlgorithmX2's Chisels &amp; Bits, this mod allows you to export a Chisels &amp; Bits block as a model description file for use with the OpenComputers 3D printer. The format is the one used by the print3d program available via oppm. Shape count limits apply of course, but the mod tries to combine adjacent bits of the same type as good as I could make it. Exporting two blocks at once mapped to passive and active state is possible.</p>
<p> </p>
<p>Download from <a href="http://mods.curse.com/mc-mods/minecraft/242390-chisels-bytes" rel="external nofollow">Curse</a>. Source available on <a href="https://github.com/Belgabor/ChiselsBytes" rel="external nofollow">Github</a>.</p>
<p> </p>
<p>If you find any bugs or have suggestions, please use the <a href="https://github.com/Belgabor/ChiselsBytes/issues" rel="external nofollow">Github issue tracker</a> to submit them.</p>
]]></description><guid isPermaLink="false">859</guid><pubDate>Fri, 04 Mar 2016 05:13:24 +0000</pubDate></item><item><title>Powerful Modules (Embadded Tesseracts and other later...)</title><link>https://oc.cil.li/topic/218-powerful-modules-embadded-tesseracts-and-other-later/</link><description><![CDATA[<p>XCodersTeam going back to minecraft modding.......</p>
<p>Now we made small mod that adds some useful robot components</p>
<p><span style="font-size:24px;">Embadded Tesseracts...[ThermalExpansion]</span></p>
<p>Yes, we added upgrade for robot. It's Tesseract upgrade and Energy Tesseract Upgrade</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="c660dbda5a.png" data-src="http://puu.sh/aPGzM/c660dbda5a.png"></p>
<p>It's a <span style="font-size:18px;">Tesseract upgrade</span>, it can be installed to Slot Tier 3 in robot</p>
<p>When it installed, there is new component available</p>
<p> </p>
<p></p>
<pre class="ipsCode prettyprint lang-auto">component.tesseract
</pre>It has some methods to allow you work with it.<p> </p>
<p></p>
<pre class="ipsCode prettyprint">--Work with activate and frequncy
component.tesseract.setFrequency(freq:number):boolean,string(failreason) -- Sets the frequency of Tesseract and activating it, returns success(Consumes energy)

component.tesseract.deactivate():boolean -- Resets the frequency of tesseract and deactivating it, returns success

component.tesseract.isActive():boolean -- returns whatever tesseract active or not

</pre>
<pre class="ipsCode prettyprint lang-auto">--Work with mode
component.tesseract.setSendMode():boolean,string(failreason) -- Sets tesseract to send mode, returns success(Consumes energy)

component.tesseract.setReceiveMode():boolean,string(failreason) -- Sets tesseract to receive mode, returns success(Consumes energy)

component.tesseract.isMode(receive:boolean or nil):boolean --return receive==isReceiveMode

component.tesseract.setMode(receive:boolean):boolean,string(failreason) -- Sets tesseract to receive or send mode, returns success(Consumes energy)


</pre>
<pre class="ipsCode prettyprint lang-auto">--Sending items and private mode
component.tesseract.sendItems([count:number]):boolean,(number or string failreason) -- (Send mode) Sends item in selected slot to tesseract, returns success and number of NOT sended items(Consumes energy)

component.tesseract.setPrivate(isPrivate:boolean):void -- Sets tesseract's private mode to given value and deactivating tesseract(If in private mode items will be sended and received to tesseracts that owned by robot owner)


</pre>When tesseract receiving items it consums energy too.<p>Tesseract received items will be added to firs matching or free slot</p>
<p><span style="font-size:18px;"><span style="font-family:arial, helvetica, sans-serif;">Energy tesseract </span></span>can charge robot by remote sending energy:</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="4545135091.png" data-src="http://puu.sh/aPImD/4545135091.png"></p>
<p> </p>
<p></p>
<pre class="ipsCode prettyprint lang-auto">component.etesseract

</pre>And it has some methods, but they different from item tesseract<p> </p>
<p></p>
<pre class="ipsCode prettyprint lang-auto">--Work with active
component.etesseract.activate():void -- Activating tesseract

component.etesseract.deactivate():void -- Deactivating tesseract

component.etesseract.isActive():boolean -- returns whatever tesseract active or not

</pre>
<pre class="ipsCode prettyprint lang-auto">--Work with frequency and private mode
component.etesseract.setFrequency(freq:number):boolean,(string fail) -- Sets the frequency of Tesseract and activating it, returns success

component.etesseract.resetFrequency():boolean -- Resets tesseract's frequncy, and deactivating it, returns success

component.etesseract.setPrivate(isPrivate:boolean):void -- Sets tesseract's private mode to given value and deactivating tesseract
</pre>
<span style="font-size:24px;">NEW! IC2 Item charger(Version 1.1)</span><p>It a legal way to charge IC2 items in robot</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="19eaa656d8.png" data-src="http://puu.sh/aR5H4/19eaa656d8.png"></p>
<p></p>
<pre class="ipsCode prettyprint lang-auto">component.itemcharger
</pre>
<pre class="ipsCode prettyprint lang-auto">--Its methods
component.itemcharger.getIsElectricItem():boolean,(string fail) -- Returns whatever item in selected slot is IC2 electric or not

component.itemcharger.getCharge():boolean,(string fail)/number -- Returns success, charge of item in currently select slot

component.itemcharger.getEquippedCharge():boolean,(string fail)/number -- (Needs inventory controller)Returns success, charge of item that currently equipped

component.itemcharger.rechargeItem(fromSlot:number,[count:number]):boolean,(string fail)/number -- Charges item in currently selected slot using energy from item in fromSlot, returns success, count of energy transferred

component.itemcharger.rechargeEquippedItem(fromSlot:number,[count:number]):boolean,(string fail)/number -- (Needs inventory controller)Charges item in currently equipped using energy from item in fromSlot, returns success, count of energy transferred
</pre>
<pre class="ipsCode prettyprint lang-auto">--Example to charge item in slot 1 using battary in slot 2

robot.select(1)
local ch=component.itemcharger
repeat
  local res=ch.rechargeItem(2)
until not res[1] or res[2]&gt;0
</pre>Warn! 1.1.2 is compatible with OC-1.3.5<p>Version 1.1.5-1.6.4 =&gt; <a href="http://www.mediafire.com/download/osem4yov0jf79c6/powerfulmodules-1.1.5-1.6.4.jar" rel="external nofollow">LINK</a></p>
<p>Version 1.1.2-1.7.10 =&gt; <a href="http://www.mediafire.com/download/3s3e28pnsr1hmku/powerfulmodules-1.1.2-1.7.10.jar" rel="external nofollow">LINK</a></p>
<p>Old versions</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>Version 1.1.2-1.6.4 =&gt; <a href="http://www.mediafire.com/download/o4iqlwjx0w27lsz/powerfulmodules-1.1.2-1.6.4.jar" rel="external nofollow">LINK</a></p>
<p>Version 1.1-1.6.4 =&gt; <a href="http://www.mediafire.com/download/qako4njjnxq78hs/powerfulmodules-1.1-1.6.4.jar" rel="external nofollow">LINK</a></p>
<p>Version 1.1-1.7.10 =&gt; <a href="http://www.mediafire.com/download/a43c5rqmrxbz8dc/powerfulmodules-1.1-1.7.10.jar" rel="external nofollow">LINK</a></p>
</div>
</div>
<p>Minecraft forum <a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2180462-addon-for-opencomputers-powerful-modules-now-with" rel="external nofollow">post</a></p>
<p>Enjoy!</p>
<p>If some bugs or ideas replay this thread.</p>
<p>Sorry, if my english not perfect =(</p>
<p>UPD: And if you have ideas where i can also post it, replay please.</p>
<p>UPDD: Version 1.1 addtions! Enjoy!</p>
]]></description><guid isPermaLink="false">218</guid><pubDate>Tue, 12 Aug 2014 20:08:40 +0000</pubDate></item><item><title>[MC 1.6.4][OC 1.2.*]ICBM Component</title><link>https://oc.cil.li/topic/64-mc-164oc-12icbm-component/</link><description><![CDATA[<p>Welcome to the official thread for the one and (quite likely)only ICBM Component mod!<br>This mod adds a new block(or 3 on hard mode) for interfacing with ICBM launcher controllers via OpenComputers.<br>This mod doesn't require ComputerCraft at all!</p>
<p> </p>
<p><strong>Note</strong>: This mod doesn't have it's own Creative tab, the comonent(s) show up in the OpenComputers tab.</p>
<p> </p>
<p><b><u>Download</u></b></p>
<p>You can get the latest builds from the jenkin's server: <a href="http://pc-logix.com/mods/ICBMComponent/artifacts/" rel="external nofollow">http://pc-logix.com/mods/ICBMComponent/artifacts/</a><br>You can find the source code on github, here: <a href="https://github.com/bizzycola/ICBMComponent/" rel="external nofollow">https://github.com/bizzycola/ICBMComponent/</a></p>
<p> </p>
<p><span style="font-size:18px;"><strong><u>Easy Mode</u></strong></span><br>This is the default mode, it has one single block. The OC ICBM Component Block.<br>This block, when placed next to the launch controller and connected to OC(via a cable or being next to it) will allow you to control the launcher via OC code.<br> </p>
<p>Recipe:</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="8sKW3.png" data-src="http://puu.sh/8sKW3.png"></p>
<p> </p>
<p>Iron nugget, Microchip(Tier 1), iron Nugget</p>
<p>Microchip(Tier 1), Printed Circuit Board(PCB), Microchip(Tier 1)</p>
<p>Iron Nugget, Microchip(Tier 1), Iron Nugget</p>
<p>(Note: This is the same recipe as the Tier 1 component in Hard Mode).</p>
<p> </p>
<p> <br><span style="font-size:18px;"><strong><u>Hard mode</u></strong></span><br>This mode has the same methods and everything as the easy mode, but it instead has 3 tiers of component block, as the ICBM mod has 3 tiers of launchers. In this mode you need higher tiers for higher tier launchers.<br>So, a tier 1 component won't work with a tier 2 or 3 controller, but of course a tier 3 component will work with tier 1 and 2.<br>At this time, all 3 blocks look the same, but have different crafting recipes.<br>To enable hard mode, change the option in the ICBM Component config file.</p>
<p> </p>
<p><strong>Tier 1 Component</strong></p>
<p>Compatible with: Tier 1 launcher</p>
<p> </p>
<p>Recipe:</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="8sKW3.png" data-src="http://puu.sh/8sKW3.png"></p>
<p>Iron nugget, Microchip(Tier 1), iron Nugget</p>
<p>Microchip(Tier 1), Printed Circuit Board(PCB), Microchip(Tier 1)</p>
<p>Iron Nugget, Microchip(Tier 1), Iron Nugget</p>
<p> </p>
<p><strong>Tier 2 Component</strong></p>
<p>Compatible with: Tier 1 and Tier 2 launchers.</p>
<p> </p>
<p>Recipe:</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="8sLh4.png" data-src="http://puu.sh/8sLh4.png"></p>
<p>Iron nugget, Microchip(Tier 2), iron Nugget</p>
<p>Microchip(Tier 2), Printed Circuit Board(PCB), Microchip(Tier 2)</p>
<p>Iron Nugget, Microchip(Tier 2), Iron Nugget</p>
<p> </p>
<p><strong>Tier 3 Component</strong></p>
<p>Compatible with: Tier 1, Tier 2 and Tier 3 launchers.</p>
<p> </p>
<p>Recipe:</p>
<p><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="8sLmd.png" data-src="http://puu.sh/8sLmd.png"></p>
<p>Iron nugget, Microchip(Tier 3), iron Nugget</p>
<p>Microchip(Tier 3), Printed Circuit Board(PCB), Microchip(Tier 3)</p>
<p>Iron Nugget, Microchip(Tier 3), Iron Nugget</p>
<p> </p>
<p> </p>
<p>Okay, so as you can see, to go up a tier, just use the next tier of Microchip.</p>
<p>These items used are part of the OpenComputers mod, which is obviously required!</p>
<p> </p>
<p>Here is the actual block:</p>
<p><span style="font-size:8px;"><img src="https://oc.cil.li/applications/core/interface/js/spacer.png" alt="8sLyU.jpg" data-src="http://puu.sh/8sLyU.jpg"></span></p>
<p> </p>
<p> </p>
<p><strong><u>Methods</u></strong></p>
<p>These are the methods available in the mod:<br>First off, to get the primary component:</p>
<pre class="ipsCode prettyprint">
local component = require("component")
local icbm = component.icbm_bridge
</pre>
<p>Now, for the actual methods..</p>
<pre class="ipsCode prettyprint">
icbm.isConnected() --Returns true if the component is connected to a launcher, false otherwise. If you try to use any other methods when it isn't connect, it'll error.

icbm.launch() --Launches the ICBM

icbm.canLaunch() --Returns true if the launcher can launch, false otherwise.

icbm.getStatus() --Returns a string of the controller status(will contain the error if it cannot launch)

icbm.getMissileType() --Returns the name of the missile in the launcher

x,y,z = icbm.getTarget() --Returns the coords of the target

icbm.setTarget(x,y,z) --Sets the launcher target

</pre>
<p>At this time the mod doesn't have support for turrets, radars, etc, but we're looking into it.</p>
<p> </p>
<p>Have fun!</p>
<p> </p>
<p> </p>
<p>CREDITS</p>
<p>Me --I started the mod and did some stuff</p>
<p>Michiyo: Did most of the work, adding config, better detection, etc.</p>
]]></description><guid isPermaLink="false">64</guid><pubDate>Wed, 30 Apr 2014 05:58:28 +0000</pubDate></item><item><title>[MC 1.7.2] OC 1.3 - OpenAutomation</title><link>https://oc.cil.li/topic/175-mc-172-oc-13-openautomation/</link><description><![CDATA[
<p>OpenAutomation is an addon to OC, with the goal of allowing all things ever to be automated with computers.</p>
<p> </p>
<p>This is only a secondary forum thread, my main thread is over <a href="http://www.minecraftforum.net/topic/2695349-172-forge-awesome-sauce-mods-openautomation/" rel="external nofollow">here</a>.</p>
<p> </p>
<p>Because people here like it, <a href="https://github.com/AwesomeSauceMods/OpenAutomation" rel="external nofollow">here</a> is the github for the project.</p>
]]></description><guid isPermaLink="false">175</guid><pubDate>Sun, 29 Jun 2014 06:46:59 +0000</pubDate></item></channel></rss>
